It’s always interesting hearing what someone has to say about their favorite classes. Could be classes you like for mechanical purposes, could be for roleplay, or it could be both. My personal favorite is the Paladin, which I love for both, mechanics AND roleplay. I love paragon type characters and I love the idea of a hero, powered by faith, to face evil and heal those in need. Magus is a close second, for roleplay and mechanics as well, but also because I like magic knight types.
Multi-class-rogue-like-combattants-with-a-touch-of-magic jack-of-all-trades. Sort of.
A guy or girl able to spot and disarm that dangerous trap, teleport to the other side of the door while invisible, kill the monster inside, and persuade its mother that it was for her own good.
But not a Bard, I’m not the artistic kind.
And still a do-gooder.
Mechanic-wise, a PC with good skills in general, and knowledge as well if possible, some good fighting and defensive abilities, but not necessarily a tank or a DPS. Not a specialist, really, more of a generalist, secondary for everything, backup dps, backup tank, backup arcane spellcaster, etc.
Paladin Bastion of faith archetype for same reason as @Seth_Phoenix. But recently I found a sorcerer bloodline that makes me wanna play a campaign as a man who is good and wants to help people but is a plague to society, literally. Pestilence bloodline sorcerer.
I tend to like playing jack-of-all trades characters who can do a lot of different things. In Kingmaker, I played an Inquisitor, so I could have lots of skill points, some spells, and some skill with melee weapons. With games like this, I like to have skill points so that my main character can feel like an expert instead of just the muscle or something - I especially like being able to handle Diplomacy myself instead of relying on a companion. Spells and physical combat are a bit more flexible, but I found Inquisitor gave a good balance, especially with the way that encounters were balanced in Kingmaker.
While I really like the mechanics of the Inquisitor, I’m fairly neutral on the class flavor - there’s definitely some fun stuff there, but I prefer arcane magic to divine and usually play as more reasonable characters than the Inquisitor’s lore suggests. As a result, with something like Baldur’s Gate 3 I’ll probably play either a Warlock or Ranger, and for Wrath of the Righteous I’m trying to choose between Bard and Hunter right now - good options for skills and I still get to use some of the cool weapons and equipment we find, but I have to choose between arcane magic or having an animal companion, both of which I really like!
Skill Rogues. I’ve always been drawn to the low-powered person in a high-powered world, as well as classes that are design to attempt to not fight. Pathfinder does a great job of giving you experience for defeating enemies which expands the definition from “kill” to kill, avoid, recruit, render a non-threat, force to surrender, etc.
Although you’d be insane to think that not fighting is always an option, so the sneak attacks, and unchained rogue debuffs are there when you and your group need to bring something down.
Commoner. Yes you read right. And yes I am serious. I love the roleplaying aspect of some run of the mill townsfolk getting to explore and experience a far too deadly fantasy world. Not exactly the most powerful class out there. Or rather, it is actually the weakest one imaginable. But I still have a soft spot for it.
Anyone up to mod Commoner into Kingmaker?
Take a Wizard, don’t use your spells, take only skill focus feats and such, mainly for skills that do not have much use. And if you want, make the Companion do the skill checks for those skills. The only difference would be your strong will saves.
Already did that many times. Works wonders if you set Intelligence to 7 for making said pseudo-Commoner illiterate. One thing I missed was the prohibitation of any but one type of simple weapon. And the fact that the character screen doesn’t list it as Commoner.
Easy. Grippli Unchained Ninja.
In general I enjoy martial characters with high to hit. More attacks and improving weapon use are great too. In 3.x dnd I like fighter in particular, because feats, although monks are cool too; that speed is nice. I also really like strength based builds in most games.
I’ve had some nice fun with the arcane archer. Opening up a fight by blasting around a corner and forcing the enemy to charge into traps is great.
My absolute number one is Dark Elementalist (with Fire-Water-Fire elemental focus)
-Theme (Dark Studies/Soul Power)
-Extremely high & flexible damage output (ranged/close/aoe)
-Very reliable hits
-Unlimited Blast uses
-Lots of Skills
-No subject to Wild Magic
-Awesome AC (all)
The second & third place are… Arcane Trickster & Monk.