I’ve come here to convince you why when the time comes, you must vote for ratfolk to become a race in Wrath of the Righteous! Let’s dive right in!
A Bit About Ratfolk
Ratfolk (in their own tongue known as Ysoki) are found as both itinerant merchants and scavengers in the cities of other races. They value adaptation and emotional resilience as virtues, and are consummate tinkers and salvagers. Many ratfolk place an almost religious importance on fiddling with broken things. Their views of religion tend to be patchy and fleeting; they pick up new religions and gods as they encounter them, adopting regional faiths to put locals at ease.
Of the three races given as options in the poll, the one that makes the most sense to be in Mendev are, just by proximity are the ratfolk. For a bit of an easier bearing on names, Avistan can be thought of as Europe, Garund as Africa, and Tian Xia as Asia.
Kitsune hail primarily from Tian Xia, which is on the complete opposite side of the world from Mendev and the Worldwound. It would be an almost 3,000 mile journey (in just a straight line!) to get from Tian Xia to the Worldwound to take on Deskari.
Catfolk are almost as far away in just the opposite direction! They hail primarily from a city-state in Southern Garund known as Murraseth (which isn’t even on the map because Southern Garund has had very little development). They also face a long journey out of their way to end up near the Worldwound.
Ratfolk, meanwhile, are quite local. While they have roots in Tian Xia (including an underground empire), they are very much local to Avistan and Northern Garund as well, boasting sizeable populations throughout the Inner Sea. Numeria, Druma, and Katapesh, as well as Varisia’s Storval Plateau and some of the western reaches of Belkzen all house populations of ratfolk. In Numeria in particular, they have a city all to themselves known as Chitterhome.
Of course your PC might be a wanderer far from home, but if there’s any question about who is likeliest to be local, it’s got to be ratfolk!
The map below shows the Worldwound in Red (as well as distances to Tian Xia and Murraseth), Ratfolk populations in Blue, and the area of the Stolen Lands of Kingmaker in Green. Map courtesy of the Pathfinder resources on Dungeonetics.com.
Everything else is so far away!
Ratfolk are agile and clever, yet physically weak. They gain +2 Dexterity, +2 Intelligence, and a -2 Strength. They are a small race (meaning you get that great +1 size bonus to attacks and AC), though they do move slowly at only 20 feet (same as halflings and gnomes). They also get a +2 racial bonus on Perception and Use Magic Device checks. A very interesting racial trait they receive is called “Swarming”, which in PnP allows two Ratfolk to be able to share a space, and be considered flanking a target when they do so. How this will translate into the game itself is uncertain (as this is how flanking is basically already handled at default), but I trust in Owlcat to implement an interesting and faithful adaptation in the spirit of the ability.
All of these benefits make ratfolk fantastic alchemists, arcanists, rogues, slayers, witches, wizards, and dex-based magi or fighters.
For their racial archetype, ratfolk alchemists will likely be able to choose the “Plague Bringer” archetype. Instead of a normal mutagen, plague bringers can infuse themselves with disease, causing enemies who attack them to be sickened, as well as infecting their weapons with plague that sickens enemies they hit.
Sure cats are pretty cute, they’ve taken the internet by storm! And foxes have that catchy song. But rats seem like they’re surging in popularity, and I think the following pictures really display why!
Finally, here are some pictures of actual ratfolk (not just wonderful rattie pets!).
Hope I’ve been able to sway a few future voters with this thread! And remember, no matter who wins the race poll, we all win in the end. After all, Owlcat is still making Wrath of the Righteous!