I have a short suggestion regarding the character design for the NPC of WotR.
Make them flexible. Please. (E.g. Do XX really need to be a cleric? Can´t we let the player choose between a cleric, warpriest or paladin? Does he really need to have lets say STR 12 and INT 16? why dont let the player customizing him/her a little?
I mean for instance, Valerie … well being fair I don’t like the character and the backstory, at all. But anyway, I don’t like that she can only be a fighter. From “my party point of view” I would be more than happy to play her as a paladin. But so far I can´t use her as paladin. This is because a) the game wont let you making her a paladin b) does not fit her story. Tristan and Harrim, … lets say that they ar the reason why speech of hate exists xD (seriously i dont like them at all and this make no “cleric-tank/combat cleric viable”:
And this frustrates me, to the point that when 2,0 is released I will quit the game and the specialization mod does not work. And for me being able to use nice characters and the extra gameplay I get from than mod outweighs everything.
So my humble proposal is to a) when you design a character personality and backstory, let some room for a player to “optimize/personalize” character. For instance, don’t make history like the one from Valery that limits what can valery be, (does octavia need to be a wizards, why not a sorcerer?). And let players optimizing a little bit the character.
Indeed I like some builds - Octavia is quite good idea (arcane trickster build) and the idea of Valery as a tank is also quite good idea i wouldn´t had thought myself. So its fine to present some builds, but let us optimizing them.