Caveat: I’ve played to the point where I’ve captured Drezen. Some of this includes my experience with Kingmaker, as it seems to be at least used as a major influence. Not sure if this can help, as it seems like we’re too far along for things like this to be addressed, but hopefully Owlcat finds it useful.
As I play WotR, the strategic portion of the game feels completely detached and separate from the crpg portion of the game. There is some statistical influence between the two, but otherwise there is no connectivity. There are situations where they have different, sometimes conflicting, realities which hurts the suspension of disbelief.
Examples include:
- Companion/ministers who can be handling affairs of state while simultaneously out leading the adventurers life. Too busy to handle another appointment, not too busy to descend into Acheron with the party.
- Buildings constructed in the strategic game not affecting the maps being used in the crpg game.
- (So far) an inability to see how my decisions on army composition in the strategic game play out in the crpg game.
I’d love to see the two sides be glued together better, with decisions in the strategic game playing out in the crpg.
- If I have an army parked in the town I’m visiting in the crpg game, show me more soldiers of the type I have in my army on the map. Lots of soldiers for a big army, few, if any, for a small one.
- If I build out facilities for the town in the strategic game, show them on the crpg map.
- Any decisions we get to make on the army’s equipment should be reflected on the soldiers on the CRPG map. I’d love to see a ragtag army, grow into a well equipped military force.
- Adding strategic resources to the map, like mithral or adamantium could unlock special equipment for the troops, which per above, is reflected on the look of the troops on the crpg maps.
- As a town’s garrison improves maybe less shady characters walking about, and more patrols by the garrison.
Also, not a fan of the combat portion of the strategic game. It just doesn’t feel right, and if I had the option to auto-resolve combats, I would, if only to avoid playing through it.