Second help with a build

Want to play Oracle, Arcanist, Witch, Skald -> but I want to have those super cool companions in my party, especially Ember.

I only play goodie two shoes in my games, so potential mythic are:
Gold Dragon, Angel, Legend and Aeon or Trickster as well, if it can be worked with semi-good path

So… help me out!!! What would you play if you are I?

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Lann, Ember, Seelah, Sosiel, Camelia & I
monk, witch, paladin, cleric, shaman &… arcanist? or skald?

Of your list below I’d lean arcanist over skald, as skald benefits melee fighters more then other characters (generally), and you only really have the paladin as a big melee person.

Battle oracle could also be a good choice just to add a bit more melee oomph as well.

I’m sorry what does L/C and G/E stuff stand for?

L/C - Lawful/Chaotic axis
G/E - Good/Evil axis

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Thanks… I feel like I should have known this. p.p

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I would say you should play an arcanist.
Witch and oracle are already there as companions. If you like Ember I think it is not a good idea to have 2 witches in the party. If you are good you might not like Dearan, so oracle may be fine too. Skald is a bard who can inspire rage with his songs. If I understand the rules correctly party members cannot cast spells when enraged by the skald. This may be a greater downside than the bonus for fighting enraged. If you do not enrage others it would be better to use a normal bard.

Arcanist: I would take a white mage who can turn his spells into cure spells similar to a cleric. He can even resurrect others later. Healing others is a good action, I guess. So you have the full casting power of a wizard and you can also heal other party members. You still need another support caster in the party because you do not get divine buffs or spells that cure bad status effects such as restauration.

Skald: Like I said, unless you want to enrage your entire party often you better take a bard.

Oracle: Personally I would like two options:

  • Nature oracle with animal companion and summon spells. You are a druid based on charisma and with cleric spells instead of druid spells. No shapeshift but also no restrictions with alignment.
  • Battle oracle with heavy armor, martial weapons and weapon specialisation. You are a warpriest, but with full spell progression up to lv9 spells. Wolf scarred curse gives you a bite attack and your self buffs could turn you into a fighter with full healing/buffing power

Court Poet archetype helps casters.

If you want to play with Ember, you won’t want your PC to be a witch.

If you include Sosiel, you won’t want to play as an Oracle (they largely are duplicative roles). If you do NOT include Sosiel, you should play an Oracle because Daeran is evil, because divine spells are nice to have, and because channel energy is the most effective way to heal your party without constantly buying scrolls or potions and having to click through them.

If you include Ember, you’re missing some very good arcane spells (like haste/displacement). You can fix most of the gap by playing a Skald/Bard or by including Woljiff.

Alternatively, you could include a full arcane caster, like Nenio, or play as an arcanist. But if you do that…then why bring Ember. Some people love hexes. I personally think they are a micromanagement pain and not a particular good way to spend an action and don’t think she adds much, if you have a wizard/arcanist.

Since you’re set on Ember, I’d probably include Woljiff (who covers trickery, but is chaotic neutral, which might or might not be good enough) or include a Bard/Skald (who will fill the spell gaps and pick a background that gives trickery as a class skill). A bard will be better because you can spec into dexterity, which helps trickery, and be an offtank and inspire courage is usually better for a party that isn’t all melee.

So I’d have a party like this: Seelah (tank), Bard PC (offtank, dex focus), Sosiel (2h reach cleric w/ glaive), Ember, Lann, Arushalae.

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Appreciate the even-handedness. Great advice.

I’d just ask that you take a summoner/hexer* (obv don’t need Spell Pen so get two free feats - for augment and superior summoning, say) Witch for a spin and make a real effort to get the most out of it before passing judgment on relative merits. BTW Slumber is currently bugged so that its DC goes up one per level instead of 1/2 per level, ignores Spell Resistance, and pretty much works on everything, so saying her hexes are poor action economy doesn’t make much sense at the moment on Slumber alone. Here’s an extreme example:

Obv lucky shot (unusual for mob to have no debuffs at all, one of few that can’t be intimidated) but look how it ends the fight, both with the Prone and AoOs when she gets up. You’re a math fan, do the calculations on Fortune and Protective Luck sometime. Next level she gets another round on each and will probably get Cackle at some point to keep them up indefinitely. Although without Camellia will probably grab the -4 Evil Eye instead. You can see how much that would have helped here.

    • no reason she can’t fire off a ray or two against high AC mobs with no SR too.