I feel that this is one of the most polarising issues of the game so far and thus deserves it’s own thread so that players can comment on this and so that our voice can be heard on this issue.
I will repost what I wrote down on the kickstarter comments:
I have pledged for this project and this is the first time I ever pledge on kickstarter. The second I read about this I was sold. I love kingmaker, I love pathfinder, and I just want to see a video game done by clever people that renders that spirit of adventure and exploring.
That said, I do not think I would have pledged if I had known that the game was RTWP (Real time with pause) because to me that just removes the entirety of the strategical aspect that I love so much about pathfinder.
I feel that RTWP transforms a game and a system into a clickity fest of the least effort rather than having each fight be a carefully thought out strategical debate that really immerses you into this.
To this day, my favorite adaptation of a D&D setting was TOEE, and that game had no story, complicated quests that made no sense, and lacked a general narrative track. Imagine if they had the storytelling dreamteam that this venture has back then? It would have changed the genre in its entirety!
So I don’t know about the others who support the Turn Based intiative, and I don’t know if it’s even possible for the devs to insert this in, but I think everyone would be hapy if there was a TB and a RTWP mode in this game (Not a pause at end of turn, it’s not the same and is note ven remotely close), so that both sides of this argument could be happy? I would gladly upgrade my pledge from 55$ to 5000$ just to make that happen!!!