I play the game on my PC.
I have no big problems, just 2 issues:
- I used to start combat by charging with my tank.
Enemies often attack the first thing they see, they are surprized if I attack first and I don´t become flat footed.
In turn based mode, when I select to charge at an enemy outside of combat, often combat starts half way between my starting position and the enemy and my char moves a little bit further but does not reach the enemy or do an attack.
Sometimes my action gets also interrupted if I start combat with a ranged attack or by casting a spell.
suggestion: If you start combat by attacking the enemy (charge, arrow or spell attack) the attack should hit the enemy and then combat starts. It makes no sense that charging characters or flying arrows stop somewhere along the way.
- When my char detects something during his/her turn (hidden object or trap) I cannot do anything more during this turn and I have to end the turn. I have enabled that the game pauses when find a hidden object or trap, which is very useful outside of combat or in real time combat.
suggestion: When I detect something during combat the char should stop (so I do not run into a trap) but I should be able to perform my remaining actions (move further, attack or cast a spell).
- Question: Sometimes I want to click on an enemy to attack but my mouse moves a bit too much and so my char walks to the enemy instead.
Is there any way to stop my char while they are walking? I cannot make a full action in that turn, but it would be great if I can stop my char from running into the attack range of an enemy.
That being said, I really love turn based mode.
The game becomes easier because you can make sure that each char does something useful on his turn (or you realize faster that they are unable to act because something blocks the path). Its easier to tell the chars to walk around the grease area before attacking.You can delay your turn if you want the enemy to come to you or another char blocks your path.
It also helped me a lot in understanding the rules when things happen one after the other and not all at once.