You’ve heard this before. It’s all over reddit and elsewhere. I’ve scoured the internet for a fix, and there is none for console. It’s simply broken.
I, like many, missed the tournament quest. I was out, god forbid, exploring this vast land the devs created only to yet again have thrown in my face what a horrible mistake it is to take time to enjoy the game.
Whether I received the quest at all is in question as during this time, no exaggeration, about 20 quests were thrown at me at once, and committing to a few and as usual having zero clue what the proper priority should be, I may have neglected this one. Or simply never received it.
So after ~100 hours of gameplay I get that tiny bard barging into the throne room to tell me what a mistake it was missing this tournament that I’d never even noticed.
Did the game stop?
Did I get a game over?
I continued pouring another 20-some hours into the game only to find that this one tiny quest I may not have even received had essentially ended my progress some time last week.
Well, it would have been nice to know.
On reddit you guys have plenty of apologists with something of a “winners bias” who will say “pay better attention.” I reject this fundamentally. If this many people are missing something that means it was not designed well.
In fact, it should not have been designed in this way at all. Under what philosophy of game design should not doing an optional quest end the game? It should not be optional.
Some may say, “But BonoboMonkey, you should always have a save…”
Ha! Here is where insult is added to injury. Some few patches ago I began getting constant “Cannot save file” errors instructing me to make more room.
I followed directions. I deleted files.
So here I am.
I don’t know how this might be fixed other than simply removing completely the barrier to Pitax. I don’t even know if that is possible.
I began to appreciate the game a bit more some 50 hours in, and recently had even started to enjoy it. It’s no Pillars or Divinity but I saw a lot of potential, like, the next one you made would be better and better until you were making games on that tier. So it kinda sucks to be left with such a horrible impression.
Pitax is one thing, but the game is riddled with flaws and bugs. It’s as if a group of table top enthusiasts who had never actually played a video game decided one day to design one based on their experiences questing with the absolute worst DM anyone had ever met.
It’s almost comical the amount of unnecessary grief thrown at players during the entire thing–from wtf to do with swarms, to absolutely insanely unbalanced encounters, to a kingdom building system that literally does nothing the whole game but tell you how bad you suck even if your kingdom stats are great, spending 90% of any fight just missing targets over and over pre level 7 or 8 or so…
I mean, I’ve played table top games. I don’t remember spending an entire afternoon with every player missing some random mob over and over and over because that’s what it would be on a table top, a whole afternoon of missing. Video games just speed that process up.
So, no, I also reject the excuse it’s trying to stay true to a table top game. No group would put up with that.
Anyway, I went off on a tangent. The main thing I guess is, please just fix Pitax. Please get rid of any other “optional” quests that are not actually optional at all and instead simply force the player to do what needs to be done without giving them that “option.”
If you want to make a hard game, make it hard with stats, and complexities and super boss encounters.
This “hard because you didn’t magically guess the exact right thing to do at some arbitrary time” is not fun.