Pit spells out of round-based-time

Hey Guys,

just want to announce that i have the “problem” since the patch yesterday, that all pit spells are working without the turnbased time. It’s at least an total ultimate killertool (which needs some time, but works very fine), because the enemys (and companinons) who are entering the pit, never have the chance to get out of range if you don’t skip the turn where they are active…

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Yes, spells like Spiked Pit or Create Pit are working as in real time, while being in turn based mode.
So you can stay on your current character turn and wait, creatures stuck/near it, will make their save check each 6s, and get stuck inside or pulled outside, making this spell completly bugged in turn based mode.