Patch Notes Thread

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).

Areas

The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.

Kingdom

The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
Incorrect visualization for results of Pitax Influence events. Resolution: fixed.

User Interfaces

Many tutorial illustrations have been updated.
Carry weight: there used to be no notification on party overload. Resolution: fixed.
Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.

Classes & Mechanics

Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.

Miscellaneous

Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
Short bows had visual issues while equipped on the back. Resolved: fixed.
Some fixes for death and fainting animations.

Dear pathfinders,

Even while delivering our first major DLC, the Wildcards, we never stopped working with your feedback and suggestions. Here is the next batch of fixes and improvements we’ve made after your comments. Of course, we shall carry on with this work even after the DLC is out. The next big step for us will be Patch 1.2, which should become available in the middle of the January. In the meantime, we will keep reading your bug reports and monitoring your posts in order to resolve the most pressing issues in Hotfixes.

Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

New feature

The party can teleport between settlements if they have a special building - the Teleportation Circle. 

Quests

Players could re-start the first test from "The Secrets of Suramgamin" quest after its successful completion, which blocked further quest progression. Resolution: fixed.
The dryad didn't spawn during the "Affairs of the Heart" quest in some cases. Resolution: fixed.
In rare cases, the "Judgment of the Gods" quest could get stuck at "Withstand the divine trial" stage. Resolution: fixed.
Some players could not progress in the "Deal with the Devil" quest after completing the "Defeat the hellknights" stage. Resolution: fixed.
The party could get stuck at the "Oleg's Trading Post" area if the "Trouble with Goblins" quest was failed. Resolution: fixed.

Areas

Killing Nilak fails the "Reforged Blade" quest from now on. We hope this will make Amiri's "Test of Loyalty" result more clear for the players who have experienced this quest resolution.
The different ways in which Tristian's "Saving Grace" quest could get resolved don't influence the result of the "Test of Loyalty" event any more (the status of the quest still matters, however). We hope this will make the conditions of Jaethal's and Tristian's survival more clear for the players.
From now on, if during Jubilost's "Door to Nowhere" quest the player chooses to grant immortality to a random gnome (Nyrd), she will appear in Irovetti's Palace regardless of whether the player killed her before or not. This will allow Jubilost to survive his trial in the "House at the Edge of Time" after being saved by Nyrd.
From now on, Harrim survives the "Test of Loyalty" event with any successful completion of the "The Unmaking" quest now. We hope this will make Harrim's "Test of Loyalty" result more clear for players.
Linzi's death could cause an unexpected "game over" in rare cases at the "House At The Edge Of Time" area. Resolution: fixed.
In some cases, players could meet two copies of Bartholomew at the "Wizard's Laboratory" area. Resolution: fixed.
An incorrect list of destination options for the portal at the "Camp at the Capital Gates" area could be displayed in some cases. Resolution: fixed.
Epilogues could work incorrectly if players experienced an issue with the "Problem with Taxes" kingdom event. Resolution: fixed.
First Mate Wellar didn't leave with the rest of the crew in some cases. Resolution: fixed.
In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time". Resolution: fixed.
The passage to Lantern King remained closed at the "Ravaged Capital — Castle Threshold" sub-area if the last splinter was delivered while talking to the storyteller at the "Ruined Warehouse" location. Resolution: fixed.
The Curse could still force all enemies to attack the party when entering the area during the last chapter. Resolution: another fix was implemented.
Players couldn't find the Briar at the "House at the Edge of Time" area. Resolution: fixed.
The Jabberwock battle scene could be triggered multiple times at the "Other World" area. Resolution: fixed.
Song Bird could be killed using area effect spells at the "Other World" area, which blocked further progression. Resolution: fixed. For affected save files: Song Bird will re-appear after rest using the the Old Gnome's campfire.
The Old Gnome dialogue about the party splitting after filling Everblooming Flower with poison blocked further progression. Resolution: fixed.
A dialogue with Nok-Nok finished incorrectly in some cases if players chose "I'd like to know more about you" option. Resolution: fixed.
Completing the "King's Return" quest didn't finish Nok-Nok's companion story correctly in some cases. Resolution: fixed.
Some story events didn't start correctly at the "House at the Edge of Time" area in rare cases. Resolution: fixed.
The cut-scene of quarrel between Octavia and Regongar didn't happen at the tavern in some cases, which blocked further progression of Regongar's romance. Resolution: fixed.
Each character in the party started a dialogue with barbarians moving besides them at the "Overgrown Cavern" area. Resolution: fixed.
Souleater didn't name Valerie correctly at the "Vordakai's Tomb" area. Resolution: fixed.

Kingdom

Inventory and Journal can be opened in kingdom management from now on.
Camera could focus on a black screen when flipping through the events description. Resolution: fixed.
Loading the game while in kingdom management interface could break kingdom management in rare cases. Resolution: fixed.
The kingdom event when Edrist Hanvaki left the Capital failing "The Lost Brother" quest wouldn't trigger if the Capital had been improved to City by that time. Resolution: fixed.
Sometimes kingdom events and projects could be shown as ignored even when players did not ignore them. Resolution: fixed, old "ignored" events should become active again.
Players couldn't skip time on the war table at the "Throne Room" with Auto Kingdom enabled in some cases. Resolution: fixed.
Special buffs to help with the development of secondary kingdom stats were added.
Players can cancel unfinished events and projects now. In this case the events are considered failed. As for the projects, they lose all progress and players get back 90% of the project's cost.

User Interfaces

Tooltip of the skill-check option in an illustrated event ("Book event") represents the companion with the highest corresponding skill now.
The Action Bar could temporarily disappear when on Pause in some cases. Resolution: fixed.
Camera scroll could break in rare cases. Resolution: fixed.
Tooltips are added for the transition points for the "House at the Edge of Time" area map.
Camp: Skip time didn't work correctly while resting at dungeons.Resolution: fixed.
A notification was added for cases when traveling the world map is prohibited due to a single companion carrying too much weight.
Arsinoe and Hyland are marked as important NPCs on the Capital Square map now.


Classes & Mechanics

The Crusader didn’t get a slot for domain spells if there were no non-domain spell slots while levelling up. Resolution: fixed. A domain slot will now appear after resting.
Vilderavn bleed debuff could get stuck on a character in some cases. Resolution: fixed.
Premade Build didn’t distribute skill points correctly for some classes if the Aasimar race was chosen. Resolution: fixed.
The Ranged Legerdemain ability was fixed.

Miscellaneous

Too many active torches could overload the CPU audio thread. Resolution: fixed.
No special visual effect would be displayed if enemies were killed with a critical hit. Resolution: fixed.
FR, DE, ZH issues for the Inspect dialogue were fixed.
Improved inventory character doll appearance.
The First Crown had no visual model. Resolution: fixed.
New idle animations were added for some classes.

System

The Anti-aliasing graphic option didn't work. Resolution: fixed.
Bloom or Depth of Field graphic options couldn't be turned on within one game session if theywere switched off. Resolution: fixed.
Game crashes while using 4k resolution. Some video memory optimization was implemented.
Several improvements were implemented for crashes on startup.

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

Maestro Janush could be killed by spells like Phantasmal Killer during the "Cruel Justice" quest resulting in failing to start a corresponding cut-scene and inability to leave the area. Resolution: fixed.
The player could get the armor instead of the bow as a reward for the Ekundayo's "Bury the Past" quest in some cases. Resolution: fixed. The reward remains the same for affected saves.

Areas

Dialogues where Kalikke and Kanerah replace each other could end abruptly if the player clicks the dialogue options too fast, resulting in issues with the "Sorrowflow" quest and Call Forth Kalikke\Kanerah ability. Resolution: fixed. For affected saves the quest will be treated as completed, allowing to exit the stuck locations.
The epilogues stopped abruptly if the player recruited Tartuk as a companion. Resolution: fixed.
Bartholomew could be missing from his house if visited without his whip after receiving his quest. Resolution: fixed.
Resting was not available in some cases at the "House at the Edge of Time" area. Resolution: fixed.
In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time" area. Resolution: additional fixes were implemented.
There were two copies of the same Storyteller's collection item at the "Vordakai Tomb" area. Resolution: the player can find the Fallen Warrior Flask and Fallen Warrior Flint in "Vordakai Tomb" now.

Kingdom

Sometimes, kingdom events that failed to start still triggered their effects. Resolution: fixed. This should fix issues with the kingdom being destroyed without any apparent reason.
The camera focus at Towns UI was adjusted.


User Interfaces

Animal companion equipment UI became available. Resolution: fixed.
Added notifications about the reasons why the spell casting failed from the Action panel.

Classes & Mechanics

Druids could not wear Bonemail armor. Resolution: fixed.
Kineticist. Cloud and Deadly Earth infused blasts didn't show the AoE radius. Resolution: fixed.
In case Kalikke or Kanerah had an animal companion, the switch between sisters could place the animal companion in inconsistent place resulting in blocked progression. Resolution: the animal companion is teleported to the owner correctly now.
Entangling infusion didn't allow the initial reflex save to negate the effects. Resolution: fixed.
Some resources could be incorrectly restored during the level-ups. Resolution: fixed.
"Dark Elementalist" archetype didn't have several skills as class skills. Resolution: fixed.
"Soul Power" was not working for several creatures of HD, lower than Dark Elementalist's class level. Resolution: fixed.
Kalikke and Kanerah alignments were adjusted.

Miscellaneous

New item icons added.
Additional encyclopedia strings are localized.

System

DLC content sometimes could be unavailable until a game is loaded (GoG). Resolution: fixed.

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

During the "Equilibrium" quest Kanerah never realized the player may have completed "A Matter of Principle" quest in a "good" way, prohibiting the player of reaching the "good" finale. She does now.

Areas

Kanerah and Kalille didn't have epilogues if the game ended after the "House at the Edge of Time" area. Resolution: fixed.

Kingdom

Unique building "Vordakai's Tower" was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.

User Interfaces

Tieflings portraits were available without unlocked DLC. Resolution: fixed.
Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.

Classes & Mechanics

Walls of the Sanctuary did not have charges and its ability was not limited to 20 rounds per day. Resolution: fixed.
Wild talent "Fire's Fury" for kineticist class now correctly works with fire-based blasts.
"Foxfire Infusion" now correctly gives the kineticist "Foxfire Infusion" ability.
Kineticist could not stand up after battle with accumulated burn. Resolution: fixed.
Weather debuffs was improved. Resolution: light rain should no longer cause partial concealment, and heavy rain should no longer slow characters down.
The list of magical properties on weapons was not updating properly when being enchanted by a paladin or by a magus. Resolution: fixed.
Some mechanical effects (like Web, Grease, Inspire Courage) could get stuck on characters in some cases. Resolution: fixed.
"Dark Elementalist" kineticist archetype could get more bonuses from Elemental Overflow than intended. Resolution: fixed.
"Kinetic Knight" archetype feature - "Kinetic Warrior" - correctly counts as Combat Expertise for combat feats now.
Psychokineticist could get all the abilities from Mental Overflow instead of the abilities for his current burn. Resolution: fixed. For effected characters, the issue will be fixed after the first rest.
Kineticist's "Elemental Overflow" abilities no longer disappear after death. Also, only abilities matching the current amount of burn are available.
"Knight's Resolve" ability of Kinetic Knight archetype now correctly removes all the applicable debuffs.

Items

Blade of the Merciful disappeared after use. Resolution: fixed.

Miscellaneous

Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.

Patch 1.2 – January 24th, 2019 - Part 1

Dear pathfinders,

As the new year takes its course, we are happy to announce that we’re ready to share Version 1.2!

This new pack of fixes and improvements is based on your suggestions we keep receiving both from forums and the in-game reporting system (available by pressing F11). Thank you so much for your contribution - your feedback lets us make the game better every day!

We know that a lot of our players are complaining about the long load times. It’s a serious technical issue and, unfortunately, we cannot fix it in one fell swoop. However, we’re doing our best to mitigate this pain. We have been able to greatly decrease initial loading time in previous patches. And there is a major improvement in Kingdom management interface we implemented in this patch that will eliminate loading time between different Kingdom UI windows. We keep looking for other things we could do to fix this problem, so stay tuned for further improvements!

Be aware that the update is really huge - you will have to download around 18 Gb! The reason the update is so big is that we are working on the loading time issue, so we had to repack almost all game data.

We would like to thank all of you who are sending us the bug reports with the typos. We are doing our best to correct them as soon as they are discovered. Thanks to you all, the Version 1.2 holds a large number of such fixes!

Finally, let us assure you once more that work on the Pathfinder: Kingmaker will not stop for a single day. Right now, the development team keeps working on the next patch which should fix - as we hope - all known issues that remain on our task list.

Sincerely yours,
Owlcats.

Patch Highlights:
System: Loading times have been significantly reduced.
New setting: you can now choose to significantly decrease loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
Multiple difficulty improvements in Chapters 6 and 7.
New feature: you can now enable camera following. Just double-click a character’s portrait or hit F to enable it and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
New feature: to save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you’ll see an exclamation mark if anything new has happened in kingdom management while you were gone.
The Storyteller now provides the total number of artifact shards needed to assemble an artifact.
Numerous visual and user interface improvements.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

During Nok-Nok’s companion quest, the player could gain “Hero” and “Jester” points by making certain decisions and picking certain dialogue options. Gathering a high enough number of these points was the only way to open the relevant story paths for Nok-Nok during the quest arc’s finale (and thus save him at the House of the Edge of Time later on). However, it was unclear how to gain said points, which lead to most players getting stuck with the quest arc’s “bad ending” and Nok-Nok dying, even if they completed his quests in an otherwise appropriate manner. Resolution: we are streamlining this mechanic. The players will now always be able to select either the “Hero” or the “Jester” path for Nok-Nok during the quest arc’s finale. Which path is open to them depends on what type of points they acquired more of.
A dialogue option discussing Valerie’s scar didn’t disappear from her dialogue even after completing her quest. Resolution: fixed.
From now on, Irlene will take the Chest of Genuine Gemstones from the player when the player delivers it during her quest.
The dialogue with Jubilost about the “Inconsequential debates” never ended if the quest was failed. Resolution: fixed.
In the “Twice-Born Warlord” chapter, being able to save Nilak (and Dugath, if he survived so far) depended on whether the player is doing the “Flintrock Grassland” area before or after confronting Tristian at the “Abandoned Keep” area. If the players come late to the Flintrock Grassland, they find Nilak (and Dugath) already dead. We removed this dependency from the conditions to Nilak’s (and Dugath’s) survival to make Amiri’s personal quest more consistent.
The “Help Amiri kill another mighty monster” objective could be missing after completion of the “Help Amiri kill Tuskgutter” objective in rare cases. Resolution: fixed.
The “Ancient formula” objective couldn’t be completed after “Experiment on a wererat and report to Bokken” objective. Resolution: fixed.
The “City of Hollow Eyes” area will now only be available after receiving the “Find the missing Defaced Sisters” objective of the “Along the Cold Trail” quest.
In some resolutions of Jaethals last personal quest, she could unexpectedly disintegrate, which made it impossible to correctly resolve the Test of Loyalty for Jaethal and Tristian at the House of the Edge of Time. Resolution: the underlying issue has been solved and will not reproduce itself. However, unfortunately, the affected saves cannot be fixed.
A weapon slot in Amiri’s interface could remain locked after finishing her companion quests. Resolution: fixed.
Even after Jaethal would come to life, she could regain some of her Undead feats with time. Resolution: fixed.
In some cases during Ekun’s “Bury the Past” quest, some of the enemy giants would not join the fight on their own, which made it impossible to talk to Ekun afterwards. Resolution: fixed. Those players who have already been affected by this bug (they see Ekun standing on his knees and cannot talk to him) need to kill the giants located one screen to the right.
In some cases, the game incorrectly interpreted the player’s decisions taken after fighting Hargulka and Tartuk at the “Troll Lair” area. Resolution: fixed.
It was possible to accidentally fail Valerie’s romance before it even begins. Resolution: fixed.
Executing Edrist Hanvaki could block further playthrough if Auto Kingdom Management was turned on (this would stop game time from moving forward). Resolution: fixed.
Mim Wobblegander no longer gets stuck on her way to Talon Peak. Resolution: fixed. For players with saved games where she is already stuck, she will be waiting for them on the top of the mountain now.
Some players could permanently lose access to Nok-Nok if they have seen a certain statue before they were supposed to during his personal quest. Resolution: fixed.
From now on, the “Saving Grace” quest will start no matter what the status of the “Hour of Rage” quest is.
If Stefano Mosconi is alive during the “War of the River Kings” quest, he will now correctly appear in the Throne Room to “invite” the player to Pitax.
During the Season of Bloom, the peasants that form the angry mob in front of your castle could make mistakes about the fate of a certain Lamashtu’s priestess (located at the “Secluded Lodge” area) and some bandits (“Bridge over the Gudrin River”). Resolution: fixed.

Areas

The dialogue option to ask Kharne Vereel about his shady dealings during the Rushlight tournament is now locked until the player finds out about them from other characters.
Skill checks for the “Trial of Strength” and the “Trial by Pain” illustrated events could be triggered multiple times at the “Armag’s Tomb” area. Resolution: fixed.
The “Wild Energies” debuff could get stuck on characters when leaving the basement of the “House At The Edge Of Time” area using the staircase to the second floor. Resolution: fixed. For affected saves where the party are still in the “House At The Edge Of Time” area, players have to visit the ruined basement part and leave it again to remove the debuff.
There could simultaneously exist two Tartuks at the “Ruined Warehouse” area in some cases. Resolution: fixed.
NPC banters disappeared too fast in Varnhold. Resolution: fixed.
Briar didn’t disappear from the Inventory when players gave it to Nyrissa. Resolution: fixed.
The “Vordakai’s Tomb” area couldn’t be found before the opening the Gates to the Valley of the Dead. Resolution: fixed.
Lootable dead body was not visible at the “Wolf Lair” area. Resolution: fixed.
Provided conditions to Amiri’s companion dialogue to keep it from becoming overburdened with the growing number of dialogue options.
The diplomacy checks in Darven’s dialogue in the Capital were incorrect. Resolution: fixed.
Trolls and Kobolds didn’t turn into dust after death at the “Troll Lair” area in the last chapter. Resolution: fixed.
Creatures were not reachable in the main hall at the “Troll Lair” area in the last chapter. Resolution: fixed.
Amiri could be paralyzed, wounded or fatigued at the start of her quest at the “Flintlock grasslands” area. Resolution: fixed.
A secret door opened mechanically but not visually in the library at the “House at the Edge of Time” area. Resolution: fixed.
Rikri Sharvan had the wrong portrait during dialogue. Resolution: fixed.
Changed the order of the traveling portals as they occur in the illustrated event in the final chapter. The four portals on top of the list will lead to areas where the Lantern King’s curse is lifted.
Changed the text in the CG option in the dialogue with Hannis Drelev in Irovetti’s Palace to better represent the CG alignment.
The Incorruptible Petal glaive used to be in the “Whiterose Abbey” area and is in the “Pitax Royal Palace” area now. Vice versa, the Ring of Chaos item is in the “Whiterose Abbey” area.
Added the tooltips for area pointers for houses in region villages.
Clarified a dialogue option available while discussing the search for Armag’s Tomb with Linzi.
Characters could leave the map and get stuck at the final area. Resolution: fixed.
The robbed woman at the “Bridge of Gudrin River” area now points the player in the right direction if asked about where she was robbed.
Lowered some of the Diplomacy and Intimidation difficulty checks for Amiri at the “Flintrock Grasslands” area.
Fixed a bug in the first dialogue with the raven in Vordakai’s Tomb.
Dugath was too lazy to take part in the barbarians’ meeting on exit from the “Armag’s Tomb” area. Resolution: fixed.
Invisible monsters could appear after loading the game during the battle with pirates in the Pitax Tavern. Resolution: fixed.
The arguing peasants at the capital in chapter 3 have now learned to pronounce their names properly.
Fixed a possible bug in Ivar’s dialogue at the cliff. Affected players should be able to talk to Ivar once again and finish the dialogue correctly.
The camera was not controllable after introduction dialogues at the “Pine Patch” area. Resolution: fixed.
Inclement weather is no longer triggered in safe areas like the Capital Square. Characters in a safe area now ignore all slowing effects and always move at full speed.
Characters could get an incorrect amount of damage or the wrong disease during the “Kobold Trail” event. Resolution: fixed.
Healing spells weren’t applied to the wounded party members during the first Rest at the “Oleg’s Trading Post” area. Resolution: fixed.
There was no exit marker on the “Southern Barrens” area map. Resolution: fixed.
Portal to the “Everblooming Flower Cradle” area (the last chapter) could be used only one time. Resolution: fixed.
Athletic skill-check was applied only once during uphill climbs at the “Bridge over the Gudrin River” area. Resolution: fixed.
Improved pathing at the “Goblin Fort” area.
Loading the game from one dimension at the House at the Edge of Time to another could lead to different bugs. Resolution: fixed.
At the “Technic League Encampment” area, it was sometimes impossible to free one of the companions enslaved by the League. Resolution: fixed.
In various points in the game, i.e., at the “Old Sycamore” area, after certain player actions area transitions could disappear. Resolution: fixed.
After upgrading the capital to stone buildings, some of the rooms in houses surrounding the main square could become inaccessible. Resolution: fixed.
On lower difficulties, an encounter with Soul eaters in Vordakai’s Tomb could get stuck if the PC died. Resolution: fixed.
Three magical tree stumps could suddenly start moving with the wind at the “Abandoned Hut” area. Resolution: nailed the stumps to the ground.
At the “Other World” area, summoned creatures could trigger the teleport sequence when they entered the blue mist, trapping some players in that area. Resolution: fixed.
You can now only enter Tuskgutter’s Lair if you have Amiri in the group.
In some cases, players could get stuck in the capital tavern during romance with Octavia. Resolution: fixed.
At the “Old Sycamore” area, the sleeping bandits’ characteristics did not properly reflect the fact that they’re sleeping. Resolution: fixed.
The big entryway in the middle of the “Troll Lair” area now takes the player to the second floor instead of outside.
In Chapter 7, Maegar Varn could die before his final dialog. Resolution: fixed.
In the north-west of the “Silverstep Lake Village” area, you can summon a wyvern. The way to summon it has been made more logical and consistent.

Kingdom

The Safe Refuge event didn’t change stats for all of the results if resolved by a Regent. Resolution: fixed.
Added a CE option (in addition to the CG one) to spare the priestess of Lamashtu at the “Secluded Lodge” area.
Incorrect rotation of the scaffold of the University building. Resolution: fixed.
The “Flight from a God” event didn’t change stats for all of the results if resolved by a Councilor. Resolution: fixed.
Answers that would cost BP or gold now contain a warning during kingdom stat rank-up events.
Artisan Varrask didn’t bring his masterpiece even when all the conditions were met. Resolution: Fixed. Varrask will correctly bring the masterpiece. For players who have already met the conditions he will bring it on the second time he comes to throne room.
Players can see the general Kingdom stats in the settlement building interface now.
The Ancient curse events were not marked as critically important. Resolution: fixed.
The 5th rank-up event for the Community stat could get stuck. Resolution: fixed.
Items brought by kingdom artisans could come in an unidentified state. Resolution: instructed the artisans to speak slowly and use short words when explaining to the ruler what their creations do.
Kanerah could suddenly vanish during rank-up events when acting as a Treasurer. Resolution: gave her pills that help with STT (spontaneous tiefling teleportation).
It was impossible to finish the throne room event “A Mysterious Letter has Arrived at the Castle” (a letter from Linxia that comes during the “Deal With the Devil” quest). Resolution: fixed.
In rare cases, if the “Pitaxian crowd” event was started in early versions of the game, some of the previously implemented fixes didn’t work. Resolution: fixed.
In rare cases, Dragn could start coming to the throne room endlessly instead of giving the masterpiece. Resolution: fixed.
The event connected to Jubilost’s article could happen even after Jhod is not available anymore to present it. Resolution - fixed, the event will not trigger in this case.
Several events were incorrectly marked as opportunities. Resolution: fixed.
Tirval kept coming to talk even if the player decided not to help her. Resolution: fixed.
Kingdom alignment wouldn’t change to reflect the player’s current alignment during the “Renown Across Golarion” event. Resolution: fixed. From now on, the alignment will change as it should and the capital will reflect those changes.
Some of the Ancient Curse events happened too late. Resolution: these events were moved to an earlier date (warnings still show up 2 weeks in advance).
Kingdom - In the Ancient Curse quests, counters showing time remaining until the end of the Curse didn’t show . Resolution: fixed.
Two region upgrades didn’t count into the region upgrade counter. Resolution: Fixed.

Classes & Mechanics

Polar Midnight was incorrectly showing that it only affected enemies. Resolution: fixed.
Paralysis inflicted by arrows shot by Horned Hunter had neither a name nor descriptions. Resolution: fixed.
The Extra Arcane Pool feat did not show in the description by how much it actually increases the arcane pool. Resolution: fixed.
Heal did not remove Insanity. Resolution: fixed.
The Magus’ Greater Spell Access ability had the wrong description. Resolution: fixed.
The dwarven trait Stability did not provide a bonus to CMD against Bull Rush attempts. Resolution: fixed.
Icy Prison and Mass Icy Prison spells can be extended by metamagic now.
The Might of the Gods bonus granted by the Strength Domain did not work. Resolution: fixed.
The Elemental Bloodline arcana abilities switched themselves off after each combat. Resolution: fixed.
The Mass Heal tooltip picture looked like it affected everyone in the area. Resolution: the illustration in the tooltip is fixed (the spell only effects party members).
Long duration area spells had incorrectly stated in the description that they only affect enemies. Resolution: fixed.
Some class abilities, for example, the Alchemist’s Dispelling Bombs discovery, miscalculated their caster level for dispelling checks. Resolution: fixed.
Rune domain abilities could be used as a free action. Resolution: fixed.
The Barbarian class became fatigued after their Rage ended for two rounds for each round the barbarian spent raging. Resolution: fixed.
Phantasmal Putrefaction spell now works correctly.
In combat, characters with the Magus class had a buff without an icon appearing near their portraits. Resolution: fixed.
Some class abilities, for example, Bard’s archetype ability Thunder Call, miscalculated their caster level for the purposes of penetrating spell resistance. Resolution: fixed.
The Greater Vital Strike feat used to require normal Vital Strike instead of Improved Vital Strike. Resolution: It now requires Improved Vital Strike.
For the Sword Saint Magus archetype, Weapon Mastery did not increase their critical multiplier as it should. Resolution: fixed.
Beast Shape II, III, IV and Elemental Body I, II, III, IV spells now work correctly with Alchemist’s Infusion discovery.
Swordlord’s Counterattack and Blight Druid’s Plaguebearer could have been activated by allies (e.g. healing). Resolution: No longer activated by allies.
Feats like Arcane Armor Training, Allied Spellcaster, and Shielded Caster should have had a Not Recommended mark for characters that will find them useless. Resolution: Arcane Armor Training and Arcane Armor Mastery now show as Not Recommended for characters that cannot cast arcane spells, for characters that cannot wear armor or for characters that already have a feature that allows them to ignore arcane spell failure of certain types of armor. Shielded Caster and Allied Spellcaster are now correctly shown as not recommended for characters that cannot cast spells.
Undead were not mechanically affected by the paralysis condition regardless of what caused it, making them practically immune to spells like Chains of Light and some effects of the Undead
Bloodline ability (that should have allowed a Sorcerer/Eldritch Scion to affect undead just as effectively as living creatures with spells like Hold Person). Resolution: fixed.
Cooking: Tristian’s Personal Favorite bonus (for eating Shepherd’s Pie) now works correctly.
Two-Handed fighters had Dexterity as the recommended stat during character creation instead of Strength. Resolution: fixed, Strength became the recommended stat.
One of the Divine Hunter’s archetype abilities had no description. Resolution: fixed.
The Polar Midnight bonus spell of the Serpentine Bloodline had the wrong description. Resolution: fixed.
Equipping weapons in the inventory screen no longer affects initiative delay in the next battle.
Weapon Finesse mentioned that if you were wielding a shield then you would get a penalty to attack equal to your shield armor check penalty. Resolution: This part of the description was removed from weapon finesse because we did not implement it. We did not feel the need to penalize the people that were making characters without consideration for this.
Dreadful Carnage only worked with weapon attacks. Resolution: Now Dreadful Carnage works with spells as well. Pay attention please that it uses dazzling display and intimidates the enemies around the character and not around the target.
Good Hope area of effect was far larger than the size of the visual effect. Resolution: Good Hope now affects smaller area (15 ft radius).
Kinetic Knight archetype didn’t get the bonuses from Skilled Kineticist wild talent. Resolution: fixed.
Kineticist Cold Blast damage for Dark Elementalist and Psychokineticist archetypes was calculated incorrectly, based on kineticist’s Constitution. Resolution: fixed.
Tanglefoot bombs’ entanglement effect could last too long. From now on, they can only entangle targets for up to 1 minute.
Buffs and debuffs applied by Tsanna during Chapter 7 should now display properly.
Buffs and debuffs applied by the Lantern King should now display properly.
Defender of the True World ability Beguiling Immunity did not work. Resolution: fixed.

Difficulty settings and fixes

The time limit to solve the main quest in the last chapter was a bit too strict. Resolution: the time limit was increased.
Decreased the difficulty of fighting the Wild Hunt: their special abilities have been nerfed on Normal and lower difficulty levels.
Players can meet Anoriel Eight Eyes at the “House at the Edge of Time” area, where she lets the player hire mercenaries.
Players can change the party roster now when leaving the courtyard the at the “House at the Edge of Time” area.
Experience rewards for killing the Wild Hunt, bosses in Irovetti’s Palace and in the “House at the Edge of Time” area has been drastically increased.
Powerful area effect abilities and spells cast by the enemy had their DCs lowered on lower difficulties.
Experience rewards for completing last stages of companion quests, quests in the last two chapters and the “War of the River Kings” quest has been drastically increased.
Avinash Jurrg was weaker than intended. Resolution: his stats now reflect his race more properly.

Items

The Hand of Damnation weapon had a mistake in the description: it stated a +1 enhancement bonus instead of +2. Resolution: fixed.
Wand of Vampiric Touch worked incorrectly - it did not store a charge as usual touch spells and did not work without a Use Magic Device check (even for classes that have it on their spell list). Resolution: fixed.
Weapon descriptions had no indication they are monk weapons or are compatible with Weapon Finesse feat. They do now.
Light weapons were not described as such in weapon descriptions. They are now.
The Necklace of Double Crosses was a notable item. Resolution: no longer notable.
The Beholder of Wind amulet had a typo. Resolution: fixed.
The Rigid Oak Staff gave an enhancement bonus to Constitution, instead of a morale bonus. Resolution: fixed.
Some items, for example, most magic shields and robes, were not marked in inventory as magic. Resolution: fixed.
Scrolls of Icy Prison, Icy Prison Mass, Foresight and Grease didn’t exist. Resolution: mentioned scrolls have been added.
Clarified the description of the Greater Ring of Balance.
The Della Fiorni Crest had the wrong price. Resolution: fixed.
The Remnant had no flaming visual effect. Resolution: fixed.
The Remnant didn’t deal its flaming and divine damage. Resolution: Now all damage applies correctly.
The Unstoppable Khanda had the wrong price. Resolution: fixed.
The +4 Full Plate from Avinash Jurrg had an incorrect name. Resolution: fixed.
The Ring of Law and the Lesser Ring of Balance had incorrect prices. Resolution: prices were adjusted for both items.
The Phylactery of Positive Channeling, the Lesser Phylactery of Positive Channeling, the Lesser Phylactery of Negative Channeling, the Phylactery of Negative Channeling had misleading descriptions. They work only with a Channel Negative/Positive Energy ability. Resolution: The item description has been changed.
The Bleed enchantment worked even after combat ends. Fixed: Now it is removed once combat ends, unless stated otherwise.
Singing Edge had an incorrect description in RUS and ENG and gave an additional +3 enhancement bonus instead of +2. Resolution: fixed.
The Eye of the Tornado crossbow didn’t have a usable weapon type. Resolution: now it is heavy crossbow type.
The Polymorph Greater spell’s visualization was fixed.
Medusa’s “Petrifying Gaze” ability’s DC was wrong. Resolution: fixed.
Leviathan’s gift robe granted infinite Maximize Spell metamagic uses. Fixed: now it grants only 6 times per day as per description.
Satisfaction, Helmet of the Dusk, Sparkling Helmet, Forest Knight’s Bracers and Bladed Plate could have been activated by allies (e.g. healing). Resolution: No longer activated by allies.
Wand of Dispel Magic was non-usable. Resolution: fixed.
The Rod of Flaming Vengeance displayed the name and description of the Rod of the Fearless. Resolution: fixed.
Artisan-produced rods allowed to cancel a rod’s buff before the spell was fully cast and thus not to spend charges. Resolution: fixed.
The armor obtained from Avinash Jurrg had an error in its description. Resolution: fixed.
Some loot areas and vendors had non-usable weapons and shields. Resolution: fixed.
The Rage ability of Korgath’s Shackled Fury had neither a name nor a description. Resolution: fixed.
The Soot-Blackened Brand, an item that is of interest to the Storyteller, was too hard to find: it was hidden in a locked gnome chest that would only appear at the “Ford across the Skunk River” area while the “Troll Trouble” quest was active. From now on, you can simply pick it up from a container in the same area.
Animal pelts could disappear when transferred into a chest. Resolution: fixed.
A few items that the Storyteller asked you to collect were missing from the game. Resolution: you can now find the Charred Screwdriver with the Technic League’s Brand at the “Dappled Quagmire” area, and the Tree Crest Inkwell at the “Carnival Glade” area in the portal to the First World.

User Interface

You can now enable camera following. Just double-click a character’s portrait or hit F to enable it, and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
From now on, you can always access an animal companion’s info - just open its master’s inventory or character sheet and look to the right. Useful when you cannot select your pet due to mind-affecting spells, for example.
In the class progression screen (seen on the Character sheet and during level-up), feats that allow selecting from different options (i.e., Weapon Focus, Spell Specialization and others) will now show the selected option.
From now on, the action bar automatically displays activated abilities - both those granted by feats and classes as well as by items.
The Storyteller now provides the total number of artifact shards needed to assemble an artifact.
Protective Aura had no icon. Resolution: fixed.
Changed the combat log message that stated the result of the Fortitude save check, when it was supposed to state the result of the Fortification armor chance instead.
The layout of Character Generation dialogues have been improved.
Added a tooltip to the slots for picking new spells on level-ups.
There were no tooltips for Weapon Proficiency. Resolution: fixed.
The following settings have been fixed or adjusted: Screen edge scrolling speed, Keyboard edge scrolling speed, Double-click delay, Tooltip delay.
The following settings have been removed: Mouse sensitivity, Equipment comparison delay.
A chest’s filter setting didn’t apply to the items. Resolution: fixed.
Added a notification for those cases when traveling the world map is prohibited due to a single companion carrying too much weight.
Rest UI didn’t count rations properly if they were divided by several slots. Resolution: fixed.
“Mass sale” button could propose to sell some magical items (like Cloak of Heroism). Resolution: fixed.
Level-up: domain progression has been improved.
Character Generation: appearance settings could be reset if players returned to the Race page. Resolution: fixed.
Character Generation: the portrait could be reset to the first in the list in some cases. Resolution: fixed.
Party could get stuck in the “in battle” condition on the Global Map. Resolution: fixed.
A character’s Spellcasting Ability can be found in the Spellbook now.
A warning about inability to change equipment in battle has been added.
There could be unpredictable issues if characters leveled up during battles. Resolution: level up is not allowed during battle.
The weapon tooltip has information about matching with Finesse and Monk class now.
If one of multiple NPCs taking part in a dialogue didn’t have a portrait, an incorrect portrait could be displayed. Resolution: fixed.
Clicking on the weapon slots located under the character’s model in the inventory could increase the weight of items currently carried by that character. Resolution: fixed.
To save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you’ll see an exclamation mark if anything new has happened in kingdom management while you were gone.
If a dialog started while the local map window was open, the dialog window would overlap with the party interface. Resolution: fixed.
In some cases, opening the Inventory or Character Sheet windows could open them for the wrong character. Resolution: fixed.
The custom formation description was changed from “NULL” to “Formation”. Unfortunately, that only affects newly created characters.

Sound and Voice-Over

Sometimes a group of Water Elementals could play more than 3 identical sounds simultaneously. Resolution: fixed.
Voices can now be heard when creating custom companions.

Patch 1.2 – January 24th, 2019 – Part 2

Miscellaneous

Stone capital and Wooden capital: post-process visual effects and FXs have been added to stress the current alignment. Resolution: fixed.
A typo in the name of a voice file could make the Rest scene too long. Resolution: fixed.
Lamashtu added to the encyclopedia.

Localization \ text fixes.
A lot of text fixes in dialogues.
New pack of localization fixes for FR, DE, ZH.
Improved consistency in German terms.
Rod of Undeath item had no Russian translation. Resolution: fixed.
Armor of Wealth had an incorrect enhancement bonus stated in Russian description. Resolution: fixed.
Provided a RU description for the Ring of Improved Proficiency.
Clarified the description for Precise Strike in RU.
Fixes to texts in the “Inspect” screen.

General visual improvements in the following areas:
With the shadows set off, some areas had overexposed models. Resolution: fixed.
Houses could be missing on the Map at the “Varnhold” area. Resolution: fixed.
Barbarian outfits have been improved at the “Six Bears Tribe” area.
Lamashtu cultists’ outfits have been improved.
Lumberjacks at the “Overgrown Pool” area didn’t look right. Resolution: fixed.
Village vendors don’t share Verdel’s appearance anymore.
Improved the appearance of the “Ancient Tomb” area.
Jamandi’s Throne Room (fog of war).
Visuals for building slots have been improved.
Lizardfolks Village (lighting).
Hunting Lodge (lighting).
Stag Lord Old Camp (environment improvements).
Vordakai’s Tomb (environment improvements).
Improved lighting in one of the houses that appear when a settlement is built in the Outskirts.
Wilderness Encounter (daytime lighting).
The dis-upgraded capital (nighttime lighting - the torches were too bright).

Other visual fixes and improvements
NPC animation issues in the Tavern are fixed.
Dead monsters’ lighting now adjust to their environment.
All creatures interact with FluidFog now.
Dragn the artisan doesn’t share Harrim’s appearance anymore.
Short bow looked incorrectly when worn on the back. Resolution: fixed.
Wind was not working properly in some scenes. Resolution: fixed.
The color of the class costume could be reset to blue (the default one) for multiclass characters. Resolution: fixed.
Scimitar and dueling sword scabbards were upside down. Resolution: fixed.
Halflings didn’t know how to hold a spear. Resolution: sent them to the drill sergeant.
Some AoE spell effects have been adjusted.
Oversized Character Asset - Dwarf Fighter. Resolution: fixed.

System

Loading times have been significantly reduced.
A new setting: by enabling “Improved Kingdom Loading Times”, you can now significantly decrease loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
Made sure save files do not accumulate unneeded info over the course of the game. This can make saving and loading marginally faster, especially in the later chapters.
Several improvements have been implemented to address “crash on startup” issues.
Steam Cloud synchronizing worked incorrectly if total save files volume exceeded 500MB. Resolution: the newest saves now replace the old ones in Steam Cloud. Local saves remain intact.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Epilogues could finished incorrectly in some cases. Resolution: fixed.
Amiri could have several copies of her sword. Resolution: fixed. Extra copies will disappear when entering the “Throne room” area.

Areas
The game crashed when entering the “Grocery Stalls” area. Resolution: fixed.

Kingdom
Economy rank up II got stuck if Kanerah was assigned as Treasurer. Resolution: fixed.

User Interfaces
The players were unable to access the custom portraits while starting a new game. Resolution: fixed.
Mousing over the kingdom management table at the “Throne room” area was displaying two of the same tabs. Resolution: fixed.
Some creature’s abilities didn’t show when Inspecting. Resolution: fixed.

Items
Passive bonuses from artisian’s rod didn’t work if there was no charges. Resolution: fixed.

Items
Black Salt didn’t have the “vicious” enchantment. Resolution: fixed.
The number of charges on items Trailblazer’s Helm, Cloak of Sold Souls, Ring of Circumstances and Crimson Counselor could spontaneously reset to 0. Resolution: fixed.
Ring of Circumstances gave the wrong bonus type to skill checks. Resolution: fixed.

Classes & Mechanics
The spell Overwhelming Presence had no mechanical effect. Resolution: fixed.

Miscellaneous
Fixed the visuals of the First Crown.
Characters could get stuck doing their camping animations. Resolution: fixed.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
If finishing the game in Chapter 6, a player could see Kalikke and Kanerah’s epilogue even if they did not finish their second companion quest. Resolution: fixed.
It was possible to try and make Amiri the barbarian chief even if she was dead or otherwise not present in the party, which lead to the dialogue abruptly ending and “The Twice-Born Warlord” quest becoming stuck and unfinishable. Resolution: fixed.

Areas
During your first dialogue with Kaessi, the camera could move to a strange position. Resolution: fixed.
The game could crash if the player moved between areas while polymorphed. Resolution: fixed.

Items
Equipping items on dead party members did not show the equipped item as removed from the stash. Resolution: fixed.

UI
When entering the inventory screen from the global map, lighting could stop working properly. Resolution: fixed.
Double-clicking an inactive companion portrait in the inventory screen will no longer move the camera to some random location.

Miscellaneous
Visual improvements in the “Elven Camp” area: removed terrain visual artifacts.
The visual representation of the Aasimar halo effect could disappear on area transition. Resolution: fixed.
Lighting could fail to load in some areas if the OS locale was set to Turkish. Resolution: fixed.
Eldritch Archers will no longer leave visual FX on the ground after using Spellstrike.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
Kargadd’s (the rock troll) children could reappear in The Menagerie even after being killed. Resolution: now they’ll die for good when killed.
In some cases, the Governor in Irovetti’s palace in the final chapter could not spawn. Resolution: fixed.

Kingdom
In some cases, kingdom projects would get stuck in a “failed” state. While we haven’t found the cause yet, now such projects will automatically get unstuck.

User Interfaces
When switching between the spellbook and the inventory screen, an extra copy of one of the character portraits could appear. Resolution: fixed.
When moving items from the inventory into a chest, dropping the item into a slot that housed a different item would make that second item disappear. Resolution: fixed.
When moving items from the inventory into a chest, item filtering would stop working. Resolution: fixed.
Exiting the kingdom management interface could break the camera in some cases. Resolution: fixed.

Classes & Mechanics
Undead still received damage from negative energy if the source of the damage was not a spell or an ability. Resolution: fixed.
The “petrified” Petrified debuff would not get removed when the “Dead companions rise after combat” option was turned on. Resolution: fixed.
Animal companions try to interact with usable objects. In some occasions, this may block the playthrough. Resolution: from now on, animal companions will interact with usable objects only if no other units are selected.

Miscellaneous
Visual improvements at the “Carnival Glade” area: fixed faulty lighting.
A number of Chinese characters didn’t display properly. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Dear Pathfinders,

As per usual, even while working on our new DLC “Varnhold’s Lot”, we kept improving the base game according to your feedback and suggestions. Most of the team are now busy with our next big patch - version 1.3, which we hope to push out in March. In the meantime, we hope you enjoy this new hotfix. The release date for our 3rd DLC will be revealed later, however, we can tell you that some of our developers have been working on it for a while now.

Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Also, please be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
At the Rushlight Tournament, some of the NPCs had incorrect visuals (females appearing as males, etc.). Resolution: fixed.
There was no fog of war in the “Goblin Fort” area. Resolution: fixed.
Some mischievous fey have once again stolen the body of a dead woman at the “Swamp Witch’s Hut” area. Resolution: found them and convinced to put the body back where it belongs.
It was impossible to talk to Nyrissa once she had been in a fight at the “Everblooming Flower Cradle” area in the First World. Resolution: fixed.
Sometimes when moving between areas, some random point in the fog of war would become revealed. Resolution: fixed.
The camera no longer gets stuck outside the play zone at the “Poachers’ Hideout” area.

Quests
The “On the Edge” quest didn’t show as completed or failed in some cases. Resolution: fixed.
The “Go to Pitax” objective of the “War of the River Kings” quest now correctly completes after entering Pitax.
If saved, Nilak could disappear upon the completion of the “Flintrock Grasslands” area, making the player fail Amiri’s companion quest. This happened in some cases when the player had previously completed Tristian’s quest “Betrayer’s Flight”. Resolution: fixed.
In the quest finale at the “Flintrock Grasslands” area, after loading the game, Amiri could come to the player and start the wrong dialog. Resolution: fixed.
In some cases, the Hellknight in the quest “Feast of Nails” could interrupt the dialog and leave. Resolution: fixed.
Kalikke would incorrectly not terminate her romance with the player if one of the Sweet Teeth died or if the player sacrificed them to save the sisters. Resolution: fixed.
Members of the player’s party could get stuck when walking on the walls of the Adamantine Shield Fortress. Resolution: fixed.

Kingdom
The “Problem with Taxes” and “Letter from Brevoy” kingdom events could get stuck in an uncompleted state if they began on version 1.0.9 of the game. Resolution: fixed. For good-aligned characters, Oleg will not be taxed twice, and a project allowing to rebuild the road ro Restov will appear. For neutral-aligned characters, Oleg’s Trading Post will become a part of Restov, and a project allowing to improve diplomatic relations with Restov will appear. For evil-aligned characters, the barony’s army will intervene at the trading post, and a project allowing to improve local fortifications will appear.

User Interfaces
Quest objective status notifications wouldn’t close when clicking on the “x” button. Resolution: fixed.

Classes & Mechanics
The Holy Lance ability from the Good Domain now works correctly.

Miscellaneous
Punctuation marks had disappeared from the Chinese localization of the game. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Dear Pathfinders,

Here’s a quick fix for two DLC-related issues:
When playing “Varnhold’s Lot”, a camping encounter could happen that breaks the game. Resolution: fixed.
When importing the results of the DLC into the main campaign, the import window would only allow the player to choose the last save file. Resolution: fixed.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas

  • Nyrd Zottenropple didn’t start a dialog with the player in the area “The Menagerie”. Resolution: fixed.
  • Nyrissa could botch the resurrection of Tristian, Kalikke and Kanerah in their respective Tests of Loyalty and start talking to their lifeless bodies. Resolution: fixed.
  • Some players could get stuck in the kobold’s cage on the first level of the dungeon under the Old Sycamore. Resolution: fixed.

Quests

  • During Jaethal’s second companion quest, “Chase My Shadow”, siding with Enneo in the final dialog would result in a fight with an unkillable Jaethal. Resolution: this time, she won’t be coming back (hopefully…).
  • The quest “An Amusement for the Nobles” could, in rare cases, end up with the hunt becoming unfinishable because of the dialog with Jamel Visser. Resolution: fixed.
  • During the “Investigate My Death” quest, at the “Thorn River Bank” area, the camera would pan outside the map bounds. Resolution: fixed.
  • The global map encounter that starts the second part of Tristian’s companion quest (“Saving Grace”) would not happen if the player already completed the quest “War of the River Kings”. Resolution: fixed. If you have already finished the latter quest, but not the “Against All Odds” quest, the encounter will happen while travelling on the global map.

User Interfaces

  • If a character was standing in snow, snow would also be visible in their inventory screen. Resolution: fixed.
  • In the class progression screen, some of the previously chosen abilities didn’t display correctly. Resolution: fixed.
  • In some cases, when there was only one character left in the party, the interface would incorrectly display who will be passing a skill check (i.e., during dialogs). Resolution: fixed.

Items

  • After loading the game, shields’ descriptions could stop showing their proper qualities (such as enchantments, etc.). Resolution: fixed.
  • Owners of the Ring of Circumstances could only activate up to 3 abilities at the same time, instead of 4. Resolution: fixed.

Miscellaneous

  • Hired dance instructors for centaurs to make their attack animations look less stiff and more natural.
  • Audio: party banter voiceovers in DLC2 didn’t playback on the Global Map. Resolution: fixed.
  • Last Azlanti saves could in rare cases get overwritten when starting a new campaign in Last Azlanti mode. Resolution: fixed.

Dear Pathfinders,

apart from the usual fixes, we are happy to announce the release of a new free DLC, “Arcane Unleashed”! A selection of mighty spells, a scroll merchant for your capital, and even a new pet - check it out for yourself! You can download it straight away if you like what you see:
https://store.steampowered.com/app/1041820/Pathfinder_Kingmaker__Arcane_Unleashed/

Please, be aware of plot spoilers in the description below (in the Quest and Area sections)!

Areas

  • When returning to Lostlarn Keep in the main campaign, if Varn’s General is alive and guarding the portal, the player could receive the sword that the General is using in the cutscene. This wasn’t supposed to happen. Resolution: fixed.
  • In very rare cases, interacting with the fog in the “House at the Edge of Time” area could lead to incorrect behavior of said fog. Resolution: as a temporary measure, we’ve added a way to restore the fog’s function. You can trigger it by changing floors in the House at the Edge of Time.

Quests

  • Certain kingdom conditions can lead to a decreased chance of random encounters on the global map. This had the unintended side effect of making it too hard to find your throne in the “Runaway Throne” quest. Resolution: now there is a kingdom event that will disclose the throne’s location if the quest hasn’t been completed after a while.
  • In Pitax, the quest log didn’t follow the progression of the main quest properly. Resolution: fixed.

Items

  • Scroll of Hypnotism had an incorrect Spell Level. Resolution: fixed.
  • Scroll Of Summon Monster IV d4+1 didn’t work. Resolution: fixed.

Miscellaneous

  • Willas Gunderson’s portrait didn’t display during dialogues. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

[i]Dear pathfinders,

Patch 1.3 is live! It includes numerous bugfixes, new interface features and various gameplay, visual and localization improvements. Last but not least, it delivers a huge quality of life feature that we’ve been working on for a long time: entering the Global Map straight from your throne room! Implementing this was quite difficult because so many events, encounters and quests trigger exactly when the player leaves the throne room. It took us a while, but we’re very happy we were finally able to satisfy this common player request.

We are most grateful to everyone who reports bugs, takes part in our beta-tests and helps us improve – you’re the best! As for us, we will keep working on the game and collecting your feedback. Stay tuned for more patch news in the nearest future!

Sincerely,
Owlcats.[/i]

Please, be aware of possible spoilers below!

Patch Highlights:

New feature: you can now enter the Global Map straight from your throne room. No need to run through the capital every time you’re leaving the castle anymore!
• From now on, there will be priests who sell and read scrolls in every regional settlement.
• Added new icons for items, books, letters and notes.
• Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb, Dominate Animal and others, as well as improved some of the existing ones.
• Added ASUS Aura integration.
Several interface improvements:
resources on the global map will now show which region they are located in and whether the player can already claim them,
the tooltips for kingdom stats will reflect which advisor governs which stat,
pets’ stats will always be shown in the inventory and the character sheet, to the right of the pet’s owner,
character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB and special abilities,
a weapon’s description will display the damage that the chosen character is going to deal with it,
the articles inside main sections of the encyclopedia will be sorted alphabetically,
multiple improvements to the spellbook interface, including metamagic, opposing schools, specialization and domain slots,
etc.
• Fixed around 500 typos.
• Numerous improvements to visuals, animations, audio, and localizations.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas

• Minor NPCs at the “Camp at the Capital Gates” area will now react with short quips if the player interacts with them.
• At the “Swamp Road” area (the place where you first meet the Technic League), a companion that was given up as a slave would return to help the player fight if they got attacked during rest. Resolution: fixed.
• Resting in the Ravaged Capital in the last chapter of the game will now skip time, as it should.
• On the global map, the “Pitax River Bend” area would still look like it hasn’t been visited before even after it has been. Resolution: fixed.
• Corrected the difficulty of skill checks at the “Rushlight Fields” area.
• Tiefling could get so confused when entering the Throne Room that they could lose their tails somewhere. Resolution: glued those tails on there for good.
• At the “The Tomb’s Threshold” area, Cephal wouldn’t receive the “Staff of the Whispering Souls” from friendly Zordesh, as he should. Resolution: fixed.
• In the “House at the Edge of Time” area, it will now be easier to get Nyrissa’s Third Key. From now on, the player can get to the room where it is held straight from the cellar - the location that used to be between them has been removed. Also, the player doesn’t have to be in a specific state to be able to get the key. Finally, the key icons will now be displayed as quest items.
• Before the final dialogue in Varnhold in the final chapter, Maegar Varn and his warriors could run away to random locations on the map. Resolution: fixed.
• At the “Abandoned Keep” area, a certain book was hard to find and pick up because it wasn’t highlighted properly. Resolution: fixed.
• In the “Littletown” area, the bards’ animations wouldn’t work properly during combat. Resolution: fixed. Also, the bards at the Littletown tavern will now have more ambient animations. The difficulty of the diplomacy check in the same tavern has been increased. Finally, Irovetti has decided to dispatch a guard regiment to better protect his bards in Littletown.
• After the battle at the “Pitax Square” area, Stefano Mosconi would start the wrong dialog. Resolution: fixed.
• During the drunken melee event at the “Rushlight Fields” area it was possible to use buffs, armor and magic items. Resolution: fixed.
• At the “Goblin Fort” area, the cutscene of prisoners running away has been improved.
• Not all options were available during the dialogue with Kharn Vereel in the “Pitax Town” area. Resolution: fixed.
• From now on, after Linzi’s final cutscene in the House at the Edge of Time, the items she’s wearing will return to the party’s inventory.
• Anoriel Eight Eyes and Arsinoe stood on the same spot after the final cutscene in the “Camp at the Capital Gates” ares. Resolution: fixed for those playthroughs that haven’t reached that cutscene yet.
• At the “Fey Glade” area, the camera could be moved far away out of the bounds of the actual map. Resolution: fixed.
• Characters would stop attacking their “personal Souleaters” after the first attack. Resolution: fixed.
• Flying stones have been sighted at the “Varisian Caravan” area. Resolution: flying stones herded off to undisclosed location, all witnessess taken care of.
• It was impossible to loot a barrel in the prot of Pitax. Resolution: the barrel is now empty, and over at the Pitax Royal Palace, ranger Gaetane’s backpack has suddenly gotten heavier.
• In the “Lonely Barrow” area, one of the containers wouldn’t become highlighted when hitting Tab. Resolution: it was removed, and its contents moved to a different container nearby.
• When meeting the General from “Varnhold’s Lot” DLC in the final chapter, they could appear as hostile to the player. Resolution: fixed.
• Some of the chests in the House at the Edge of Time had incorrect loot, or even no loot in them. Resolution: fixed.
• One of the loot containers in the Hunting Lodge didn’t work. Resolution: fixed.
• During the first fight with Kalannah, sometimes all opponents became friendly towards the player. Resolution: fixed.
• At the “Other World” area, it was impossible to disarm one of the traps. Resolution: fixed.
• Wrong title on an entrance in the House at the Edge of Time: it stated “Second Floor”, but lead to the basement. Resolution: fixed.
• Important Pitax NPCs will now be marked on the local map.
• Annamede Bellavarah and Ilora Nuski didn’t leave Pitax Town in some cases, even when promising to do that. Resolution: fixed.
• One of the traps in the Whiterose Abbey didn’t work as intended. Resolution: fixed.
• Added tooltips to the local map for the “Ravaged Capital” area.
• In the final chapter, the enemies at the “Flintlock Grasslands” area displayed the wrong visual effects and dropped loot when they shouldn’t have. Resolution: fixed. The fix will apply once you leave and re-enter the area.
• At the “Wilderness Clearing” area, where the encounter with townsfolk fleeing from the capital takes place, the local map didn’t show an area exit marker. Resolution: fixed.
• In the area “Sharp Fangs Tribal Camp”, a few skeletons were spotted hanging in mid-air. Resolution: fixed.
• In Varnhold, the dialogue between Varn and a Merchant would get entered in the log more than once. Resolution: Fixed.
• Added new enemies to the House at the Edge of Time - Autumn Golem and Summer Golem. This should make the encounters in the area a bit more varied.
• In some cases, the Governor could not spawn in Irovetti’s palace in the final chapter. Resolution: Fixed.
• In the “Adamantine Shield Fortress” area, corpses could float in mid-air. Resolution: fixed.
• At the “Vordakai Tomb” area, you can now attack the daemon guard not only from dialogue.
• At the “Varnhold Stockade” area, your characters could pass through one of the walls. Resolution: fixed.
• At the “Vordakai Tomb” area, some of the low-level scrolls in loot containers have been exchanged for higher-level scrolls.
• At the “Armag’s Tomb” area, some of the barbarians never left, even when they intended to. The same happened to Amiri in the House at the Edge of Time. Barbarian stubborness? Resolution: fixed.
• In the Pitax palace, a door couldn’t be opened because it was locked “from the other side” no matter which side you pick.
• During the illustrated event at Pike Stretch, depending on player’s choices the acting character didn’t die while the text stated otherwise. Resolution: fixed.
• At the ''Kellid Barbarian Camp" area, the party will now rest after the book event.
• Added a bark from the main character which signalizes that the party has entered a magic-hampering zone in the Abandoned Keep or the House at the Edge of Time.
• In some areas, the Raven didn’t have a portrait. Resolution: fixed.
• In the “Ravaged Capital” area during the final chapter, players could sometimes fall through the ground textures. Resolution: fixed.
• In the House at the Edge of Time, if Jaethal joined the party, her HP couldn’t fall below zero. Resolution: fixed.
• In the House at the Edge of Time, interacting with mirrors before the quest “Mirror Memories” starts would display the wrong text.
• In the House at the End of Time, the Magical Lantern will shine a different color depending on the current state of the House.
• In the “Troll Wilderness” area, some of the monsters couldn’t be attacked in some cases. Resolution: fixed.
• In the “Goblin Fort” area, some of the freed prisoners couldn’t reach Kesten’s camp. Resolution: fixed.
• At the “Temple of the Elk” area, a portal transition zone wouldn’t disappear when it should. Resolution: fixed.
• At the “Temple of the Elk” area, it was hard to see Tristian behind the bear’s corpse. Resolution: fixed, now the corpse will dissapear.
• Ilora Nuski could appear in Pitax’s main square even if she was killed earlier. Resolution: fixed; if killed, she’s buried with a stake through her heart.
• Edrist Hanvaki could be found in the tavern even after he was supposed to be executed. Resolution: hired an executioner with a better work ethic.
• Moved the stones that got in the way of bloodshed at the Bald Hilltop.
• At the “Pitax Royal Palace” area, not all area transitions would be displayed. Resolution: fixed.
• Some areas didn’t have fog of war. Resolution: fixed.
• You will no longer see your animal companions in your mystic dream at Oleg’s Trading Post.
• Drastically reduced the difficulty of protecting Oleg’s Trading Post from the bandit attack.
• The “Pine Patch” area wouldn’t be marked as explored if the player got there from the book event in which they search for Tartuccio.
• The tavern in the capital didn’t always display its name. Resolution: fixed.
• The muse-touched aasimar’s spell-like ability will now work on the evil spirit in Lizardfolk Village.

Quests

• The task “Find three mirrors” of the “Mirror Memories” quest wouldn’t complete even once the whole quest has been finished. Resolution: fixed.
• While travelling to “The Tomb’s Threshold” area, Cephal and Varn could misremember the outcome of the events in the Old Stump village. Resolution: fixed.
• In some cases, the final dialogue with Amiri during the “Reforged Blade” quest could start twice. Resolution: fixed.
• The different tasks of the “Affairs of the Heart” quest wouldn’t complete as intended. Resolution: fixed.
• Added a lingering objective to the “War of the River Kings” quest to avoid having this quest with no active objectives.
• In some cases, Ilora Nuski would be incorrectly assumed as still alive during the dialogue in the throne room after defeating Irovetti.
• Kanerah and Kalikke will not discuss the events in Aldori’s mansion if the player has installed the “Wildcards” DLC after finishing the prologue.
• The player is now able not to deal with Irlene at her first dialogue.
• Former bandits, who switched over to the player’s side during the fight with Stag Lord, will now leave the Stag Fort once the player leaves it.
• Edrist Hanvaki’s dialogue didn’t allow to tell him about his brother’s death if the player didn’t carry the brother’s letter, which led to confusion. Resolution: it is now possible to inform Edrist about Tomin’s death, although Edrist would still ask for a letter as a proof.
• The task “Read Kesten’s note” in the “Witch Hunt” quest would fail upon the completion of the quest. Resolution: the task will now complete whem talking to Kesten at the “Shrine of Lamashtu” area.
• The quest “The Nature of the Beast” now fails if the quest “Troll Trouble” has reached the “Check up on the reclusive mage” stage.
• Some of the events connected to the quest “An Amusement for the Nobles” happened even if the player refused to take part in it. Resolution: fixed.
• In the “Season of Bloom” quest it was sometimes possible to skip the “Go up the Gudrin river to find Kesten and his militia” task, also leading to it staying active until the end of the quest. Resolution: fixed.
• Missing localization for two quest completion texts added.
• It was possible to make certain skill checks several times during the dialoguewith Willas Gunderson about the events at Candlemere, gaining experience for each successful throw. Resolution: fixed.
• The dialogue option that allowed to attack the mesmerised cyclopes at the “City of Hollow Eyes” area didn’t work. Resolution: fixed.
• Tiressia will stop providing more feather tokens once the “Delicate Situation” quest has been finished.
• Players will no longer be able to initiate a mutiny against captain Martyn in Pitax tavern if they already revealed Wellar’s plot to Martyn.
• In “The River’s Justice” quest, some of the NPCs had to leave during the dialogue with Eimar, but didn’t. Resolution: fixed.
• After killing Old Kagar during the “Lost Child” quest, the player could receive the wrong version of the “Talk to the boy’s mother at the capital tavern” task. Resolution: fixed.
• The player could receive one of the tasks of the quest “A Simple Favor” at the wrong place and time. Resolution: fixed.
• At the Old Sycamore, sending the kobold and mite hunters to be eaten by the worg will now fail the “Death to Worgs” errand.
• In the “Earthbreaker” artisan quest, the inquisitor had an incorrect appearance and characteristics. Resolution: fixed.
• The unicorn that is needed to complete the quest “A Simple Favor” can now be found in the Narlmarches.
• Varrask’s Enemy didn’t show up in the Secluded Lodge if the “Witch Hunt” quest is active. Resolution: Varrask’s Enemy stays away from the Secluded Lodge only during “Witch Hunt” events that happen at the lodge itself.
• Jubilost no longer tells he is working on solving the riddle if the riddle has already been solved.
• Tirval could be asked about the militia before the appropriate quest had started. Resolution: fixed.
• Made sure that friendly Hargulka and Tartuk appear in the “Troll lair” area in the final chapter when they should.
• The illustrated event at the barbarian camp at the “Varnhold Vanishing” chapter provided two almost identical paragraphs if the player met and didn’t kill Bolga at the old spriggan’s lair. Resolution: only one line is shown now.
• The dialogue with Kargadd’s children could happen before the player had met Kargadd while implying that the player already had. Resolution: fixed.
• The “Talk to Kimo” objective didn’t complete as intended in the “Affairs of the Heart” quest. Resolution: fixed.
• Octavia’s mother, Marchioness Clarida Della Fiorni, would appear in the throne room too soon - before the completion of the “Highborn at Heart” quest. She could also appear before the player under various guises (as a dwarf, orc, gnome, etc.) Resolution: fixed. Now she’ll stand next to Valerie in the capital square. Her passion for dressing up has been reduced to the minimum.
• During the Rushlight event Irovetti addressed Valerie even though she wasn’t in an active party with the player. Resolution: fixed.
• Tristian was talking during the dialogue with Tsanna at the “Secluded Lodge” area even though he wasn’t in the player’s party. He did the same during the dialogue with Eimar at Rushlight. Resolution: fixed. Taught the telepath some basic eavesdropping manners.
• Jhod called the player “baron” before the player actually became one. Resolution: fixed.
• In the quest “The Curse of Candlemere”, it was possible to complete the quest, but not have the opportunity to tell Willas Gunderson about that. Resolution: fixed.
• The herbs needed for the “Swamp Bouquet” errand can now be bought from some merchants (Bokken, goblin trader, the trader in the Dire Narlmarches settlement).
• In some cases, Darven didn’t give the player their reward in the Secluded Lodge during the “Deal with the Devil” quest. It was also easy to miss him and leave the area without talking to him. Resolution: fixed.
• In Jubilost’s “Inconsequent Debates” quest, if the player left the area, their party would consist only of their main character. Resolution: fixed. Now the player can assemble a party when leaving the area.
• One of the tasks in the quest “A Simple Favor” would be displayed at the wrong time.Resolution: fixed.
• A copy of Maegar Varn would still be standing in Vordakai’s Tomb even after assigning him as an advisor in the capital. Resolution: fixed.
• After the battle in Littletown during “War of the River Kings”, Ivar wouldn’t turn back into a human. Resolution: fixed.
• The quest “Trail of Misfortune” didn’t work as intended. Resolution: fixed.
• The addendum that informs players of Auchs and Donovan no longer being a threat during the battle at Stag Lord’s Fort could be displayed at the wrong time. Resolution: fixed.

Kingdom

• You can now enter the Global Map straight from your throne room. No need to run through the capital every time you’re leaving the castle anymore!
• From now on, there will be priests who sell and read scrolls in every regional settlement.
• Fixed an occasion where automatic kingdom management could get stuck and refuse to skip time.
• Updated the tooltips for kingdom stats so that they reflect which advisor governs which stat.
• Updated the titles of “train advisor” kingdom projects for convenience.
• The throne will now adapt to the size of the ruler.
• The artisans are now marked on the local map of their settlement.
• The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
• A successfully resolved ''Celebrity" event would keep reducing BP each turn instead of doing so once. Resolution: fixed.
• After annexing Pitax, its citizens would all look the same and have no ambient animations. Resolution: fixed. However, not all the improvements will be displayed if the player has already visited Pitax.
• Jamandi now provides additional BP if the player chose the Chaotic option at the start of Chapter 3 (“The Varnhold Vanishing”).
• In some cases, the Aviary didn’t unlock upon reaching Rank 3 of Relations. Resolution: fixed.
• One of the rank-up decisions in Rank 9 of Divine was not counted properly for the purpose of the final result in Rank 10. Resolution: fixed
• During the first dialogue with the artisan Irlene, the player couldn’t dismiss her. Resolution: fixed.
• The Academy was depicted as 4-slot building while being a 2-slot one. Resolution: fixed.
• The advisors pretended the player decided to exterminate the bulettes during one of the Stability rank-ups, even when the player opted for another solution. Resolution: fixed.
• Some of the NPCs would appear in Pitax Town even after the player executed them in a kingdom event.
• The UI incorrectly stated the reason for alignment change after one of the Community rank-up dialogues.
• Projects to find Armag’s tomb were not getting removed properly. Resolution: fixed.
• Decisions made during the Militaty 9 rank-up dialogue didn’t influence the epilogue. Resolution: fixed.
• Removed the one-day delay between upgrading a building and it actually giving its stat bonuses.

Classes & Mechanics

• The Constricting Coils spell was incorrectly working on undead creatures. Resolution: fixed.
• Kineticist’s Shroud of Water armor and shield buffs are now visible on the character.
• Kinetic Revivification worked on targets which were dead for more than two rounds. Resolution: fixed.
• The Kinetic Healer and Healing Burst abilities no longer work on undead and constructs.
• The Fury’s Fall feat was recommended to characters specializing in Trip even if their Dexterity was low. Resolution: fixed.
• The Crusader’s (cleric archetype) Bonus Feat description incorrectly stated that crusaders receive up to 6 bonus feats when in fact they only get 5. Resolution: fixed.
• Healer’s Blessing of the Healing domain did not work. Resolution: fixed.
• The Beast Totem gave a +1 natural armor bonus that increased by 1 at level 5, 9, 13 and 17 as Barbarian, instead of 4, 8, 12, 16 and 20 Resolution: fixed. It now starts at a +2 natural armor bonus at level 6, improves to 3 at level 8, and so on.
• Mobility skill checks during the Test of Pain in Armag’s Tomb were asking to pick a character for an Athletics check instead. Resolution: fixed.
• When put on autocast, the Stunning Fist ability would use up all the charges instantly. Resolution: fixed. Now it becomes unusable until the activated charge is used up.
• Freedom of Movement did not protect from Grease. Resolution: fixed.
• Dirty Trick - Sickened entangled the targets instead of sickening them. Resolution: fixed.
• Hungerseed (Oni-Spawn) Tiefling heritage gave double bonuses to CMD instead of giving bonuses to both CMD and CMB. Resolution: fixed.
• Grimspawn (Daemon-Spawn) Tiefling heritage ability Frigid Touch could be used at will instead of 1/day. Resolution: fixed.
• Monks were unable to take the Improved Blind-Fight as a bonus feat at level 10, 14, and 18, but could do so at level 6. Resolution: fixed, Improved Blind-Fight is now only available as a bonus feat at level 10 and higher.
• Bard’s ability Dirge of Doom gave opponents a chance to avoid it by a successful will save (it should just apply shaken to every enemy in range instead). Resolution: fixed.
• The base ability of Kineticist’s wild talent Slick incorrectly stated that it only affects enemies. Resolution: fixed.
• The Entangled condition from Obsidian Flow could only be removed by a successful strength check. Resolution: fixed. It can now be removed by Strength, Athletics or Mobility check, and is removed automatically when not in combat.
• Tristian’s Angelic Form companion ability empowered spells instead of maximizing them and also lacked the appropriate wings. Resolution: fixed.
• Good Hope’s buff had leftover technical terms in the description. Resolution: fixed.
• Lonely Warrior used to get a double bonus from Weapon Focus. Resolution: fixed.
• Fixed a typo in the description of Hellspawn tiefling heritage.
• Incorrect description of Atach’s poison: it actually deals damage to Strength rather than Dexterity. Resolution: fixed.
• Blight Druid’s ability Plague Bearer ignored the 24-hour cooldown, applying the nauseated condition anyway. Resolution: fixed.
• The Thundercaller Bard’s ability Storm Call did 5d6 damage before level 14 and 3d6 after, instead of the other way around. Resolution: fixed.
• The Resistant Touch ability of the Protection domain lacked a description on the action panel. Resolution: fixed.
• Life Sense ability of Wizard’s Necromancy School was giving Blind Sense rather than Blindsight. Resolution: Fixed.
• Blindsight was not giving immunity to gaze attacks. Resolution: Fixed.
• Fixed a typo in the Dirge of Doom description.
• Combat Reflexes wasn’t displayed as “not recommended” to characters with low dexterity scores. Resolution: Fixed.
• When playing on Story mode, the Fatigue debuff disappeared after a short while instead of lasting indefinitely. Resolution: fixed.
• The Freedom of Movement buff had only an icon with no information. Resolution: fixed.
• Various interfaces displayed incorrect Kinetic Blast damage. Resolution: fixed.
• Bomber’s Eye had the wrong duration stated in the description. Resolution: fixed.
• Serpent’s Fang ability of Serpentine Bloodline did not add the bite attack. Resolution: Fixed.
• Sound Burst now clearly states that the fortitude save will negate its stun effect.
• Added a description to the Good Hope spell a dying dwarf may cast on the player in Trobold.
• Some cooking effects were working incorrectly. Resolution: fixed.
• The Alchemist’s spells stated the target as “personal” even after picking the Infusion feat. Resolution: fixed.
• Ward Against Death ability of the Repose domain did not protect against negative levels. Resolution: Fixed.
• Loading the game could lead to Charge sporadically turning off. Resolution: fixed.
• The Thassilonian Specialist didn’t show their specialization. Resolution: fixed.
• Animal companions were able to loot bodies and containers, which looked weird. Resolution: your animal companion will now loot things only if it’s the single creature selected.
• Some players could have lost Martial Weapon Proficiency that they have taken as a feat. Resolution: fixed. Martial Weapon Proficiency will be restored to all characters once they load their save.
• A Graveknight summoned by an Create Undead spell did not have the usual undead immunities. Resolution: fixed.
• Thassilonian Wizards couldn’t use spells from the “Arcane Unleashed” DLC. Resolution: fixed.

Items

• Ring of Plentiful Hunts, Bracers of Archery and Lesser Bracers of Archery’s bonus source didn’t show up in the tooltip. Resolution: fixed.
• Certain sets of Full Plate +1 had the helmet icon instead of the armor one. Resolution: fixed.
• Some weapons had incorrect prices, i.e., the price of “Capital Punishment” was too low. Resoltuion: fixed.
• Warhammer of Hatred had an incorrect Russian description. Resolution: fixed.
• Steady Hand displayed an incorrect number in the German description. Resolution: fixed.
• Herbalist’s Cape had a typo in the Russian description. Resolution: fixed.
• Some of the enchanted shields didn’t show their enhancement bonus in their name. Resolution: fixed.
• Some sets of mithral armor didn’t have an appropriate name, weight, price or enchantment description. Resolution:fixed.
• Some sets of adamantine armor had the wrong name or price. Resoltuion: fixed.
• The Necrotic enchantment dealt damage to constructs. Resolution: fixed.
• Woodland’s Aegis had a typo in the description. Resolution: fixed.
• The First Crown had an incorrect summon duration. Resolution: fixed.
• Graveyard of Giants and Furious Greater Shock Oversized Bastard Sword +5 had incorrect enhancement bonuses. Resolution: fixed.
• Items that grant the ability to cast spells now have the spell’s caster level in their descriptions.
• The arcane vendor had an incorrect amount of scrolls of Elemental Body II, Fire. Resolution: fixed.
• Bonuses from Ring of Reckless Courage and Professor’s Hat weren’t attributed to them in tooltips. Resolution: fixed.
• Bane of the Living elven curved blade critical hit ability was completely denied by a will save (instead of the will save only reducing damage by half). Resolution: fixed.
• Trapspringer’s Gloves and Chainbreaker’s Chainmail had the incorrect descriptor of Trickery bonus. Resolution: fixed.
• Greater Ring of Balance didn’t display the Freedom of Movement buff. Resolution: fixed.
• Ring of Improved Proficiency didn’t show its bonus source in the tooltip. Resolution: fixed.
• Wand of Shield’s description said “DC 11” despite the spell lacking a saving throw. Resolution: fixed.
• Rod of Fearless had incorrect descriptor for its saving throw bonus. Resolution: fixed.
• Clarified the description of the “Kobold Relic” item.
• Some magical robes did not count as being magical in the game interface and were, for example, automatically offered to vendors when you offered non-magical items for sale. Resolution: fixed.
• Buffs from Ring of Blur, Ring of Chaos and Warding Helmet didn’t have a name and description. Resolution: fixed.
• The Dogslicer sword had a typo in its name. Resolution: fixed.
• Cheatsheet Gloves had a typo in the description. Resolution: fixed.
• Forest Knight’s Bracers applied a debuff on the enemy on both failed and succeeded saving throws. Resolution: fixed.
• Abilties that allow weapons to ignore DR/Magic now allow the player to deal damage to incorporeal creatures, as they should.
• The Metal Reborn helmet incorrectly gave the wearer DR 10/bludgeoning instead of DR 5/bludgeoning. Resolution: fixed.
• Alkaline Mace mentioned a “wearer” instead of a “wielder”. Also, its enhancement bonus didn’t match the description. Resolution: fixed.
• Some items with spells didn’t have information on caster level. Resolution: fixed.
• Effects from The Quest Electri that should have added new abilities (Fireball, Rage and Lightning Bolt) did not work. Resolution: fixed.
• Sometimes, perception checks could still be rolled for traps when the trapped object itself was removed from the map. Resolution: fixed.
• Added unique icons to Shroud of Abaddon, Cloak of Heroism and Cloaks of Resistance 1-6.
• Lethal property on Prehistoric Tooth punching dagger did not work. Resolution: fixed.
• Ring of Improved Proficiency’s attack bonus didn’t work. Resolution: fixed.
• Ambrosial Attire of Arcane Annihilation bonuses weren’t identified in tooltip. Resolution: fixed.
• The price of Opportunist’s Dwarven Waraxe was too low. Resolution: Fixed.
• Dwarven Urgrosh used an unfavourable type of damage on main end. Resolution: fixed.
• Short Spear’s price was 0 when sold. Resolution: Fixed.
• The Call staff costed 108000 gold. Resolution: fixed using a “Smeth’s Invisible Hand” spell.
• Weapons that are maid from cold iron, mithral or adamantine didn’t have these qualities in UI. Resolution: fixed.
• The Ruin staff didn’t give a bonus to spell penetration. Resolution: fixed.
• The player could infinitely ask Zzamazz the First World spider for rewards after dealing with the goblins. Resolution: fixed.
• Mark of the Guardian had the wrong icon. Resolution: fixed.
• Scribing spells in the belt slots failed to remove the spell scrolls from there. Resolution: fixed.
• The Heart of Ira had an incorrect DC. Resolution: fixed.
• Wands with touch spells worked incorrectly. Resolution: fixed.
• Cephal Lorentus had the wrong quarterstaff. Resolution: fixed.
• Greater Shadow armor enchantment gave an incorrect bonus and had a typo in Russian description. Resolution: fixed.
• The barbarian vendor didn’t have any weapons or equipment. Resolution: fixed.
• Some wands and scrolls that required a DC value didn’t have it. Resolution: fixed.
• From now on, a fired custom companion will surrender their equipment before leaving.
• Marksman’s Headset didn’t provide a bonus to Deadly Aim. Resolution: fixed; to make sure it works turn the Deadly Aim ability off and on again.
• Some weapons didn’t have properly working Mithral, Cold Iron and Adamantine enchantments. Resolution: fixed.
• Dark Acolyte’s Robe had an incorect description. Resolution: fixed.

User Interfaces

• The resources on the global map will now show which region they are located in and whether or not the player can already claim them.
• Added buffs to inform the player about the current weather effects.
• From now on, the quick trade settings will be carried over from one game session to the other.
• From now on, pets’ stats can always be seen in the inventory and the character sheet, to the right of the pet’s owner.
• The character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB, special abilities, etc.
• The “Lostlarn Keep” area wouldn’t display its name on the local map. Resolution: fixed.
• The portal at the “Lostlarn Keep” area didn’t have a caption. Resolution: fixed.
• Skill check tooltips in dialogs could be displayed incorrectly: lines of text could stack on top of each other. Resolution: fixed.
• From now on, the articles inside main sections of the encyclopedia will be sorted alphabetically.
• The giant spiders in the “Abandoned Keep” area had all their stats displayed as 0 in the Inspect window. Resolution: fixed.
• Added new icons (mainly for books, letters and notes).
• A weapon’s description will now display the damage that the chosen character is going to deal with it.
• Fixed the camera swinging around when hitting Esc in the settlement building interface.
• Added a confirmation dialogue window at the end of the level up interface.
• During level up, abilities that have been already chosen will now show up in the same list as new available abilities by default. They will look different to make it easy to spot them, and the tooltip will also remind the player that it has already been chosen.
• Tsanna’s buff at the “Ravaged Capital” area didn’t have an icon. Resolution: fixed.
• It was possible to choose a dead character to perform an action during a book event. Resolution: fixed.
• Sometimes, a weapon would be displayed instead of its sheath. Resolution: fixed.
• Added descriptions to Diplomacy, Intimidate and Bluff actions in dialogues.
• It was impossible to disable “Action Bar Slots Auto-fill”. Resolution: fixed.
• Sorting the items by weight didn’t take into account the amount of items in the inventory. Resolution: fixed.
• The level up interface used to display options that were necessary for the game to function, but actually unavailable to players, such as choosing Groetus as a deity for Clerics. Resolution: fixed.
• A character’s portrait could remain red even after Death’s Door was removed from that character. Resolution: fixed.
• Fixed typos in ability prerequisite texts.
• Made sure opening the class description by right clicking works as intended. Added a list of new abilities and base stat changes (BAB, saving throws) per level.
• When leaving the throne room, the stash interface could become duplicated. Resolution: fixed.
• Jaethal could die as a result of some book events. Resolution: fixed.
• Changed Talwyn’s name color in dialogue to make it more readable.
• Fixed the Inspect window not displaying some of the localized texts.
• Added information about casting time, spell resistance and spell descriptor to scroll and potion descriptions.
• Added information about casting time to the descriptions of Spell-like-abilities on the Abilities screen of the Character sheet.
• Added information about inspecting creatures to the encyclopedia.
• Fixed the description of immunities for Swarm creatures in the Inspect window.
• If a character died and was resurrected in the same area, their action icon could disappear. Resolution: fixed.
• In the class progression screen feats like Weapon Focus, Spell Specialization and others will now show the exact chosen parameters.
• Reworked the way metamagic looks in the spellbook. The button that leads to that interface became more visible, and the readability of metamagic icons was improved.
• After using an item through the context menu, hitting Space would use it again. Resolution: fixed (weird! always thought this was a feature, not a bug…).
• There was no indication in the spellbook that some domain spells could be memorized using ordinary spell slots. Resolution: reworked the visualization of such spells, corrected the highlighting for spell slots.
• Corrected the way opposing spell schools are shown in the spellbook.
• The description of spells on the left page of the spellbook gets blocked by the spells themselves. Resolution: fixed.
• Improved the way specializations and domains are displayed in the spellbook.
• When opening the color changing interface for the first time, the position that has been already selected would not be displayed. Resolution: fixed.
• When picking an Animal Companion during level up, reverting the choice became impossible without closing the level up interface completely. Resolution: fixed.
• Fixed an issue with displaying tooltips in the stash.

Misс

• Added ASUS Aura integration.
• Fixed the names of Shadow enemies in the final chapter.
• Improved lighting in the Pitax Palace in the final chapter.
• Improved lighting at the Capital for some of the alignments.
• Improved visual effects at the “Flintrock Grassland” area.
• Improved visuals of the weaponry used by Movanic Devas, Ghaele Azatas and Bralani Azatas.
• Imroved the look of the “Secluded Lodge” area, added more patrons, etc.
• Improved the looks of the area in Jubilost’s “Inconsequent Debates” quest.
• Improved door textures in the Sepulcher of Forgotten Heroes.
• Improved detalization of the stone and wooden capital main square.
• Improved balance in the “Blood Furrows” area.
• Improved the passability of the “Littletown”, “Rushlight Fields” and "Serpent Trail " areas.
• Got rid of 1-pixel-wide white line on the edge of the map.
• Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb and others, as well as improved some of the existing ones.
• Added an animation for crowning the player.
• The Korvosh Messenger from one of the kingdom turns looked wrong. Resolution: looks improved.
• A plate on a trader’s stand in capital square would move when it’s raining. Resolution: fixed.
• The characters would bounce around small shrubs and grass at the “Flintlock Grasslands” area in the final chapter. Resolution: fixed.
• Goblins and kobolds never visited the streets of the capital, even when they should. Resolution: fixed.
• Advisors in the throne room could stand staring at a column, a wall, etc. Resolution: fixed.
• Terrain geometry artifact in the “Blood Furrows” area. Resolution: fixed.
• Visual artifacts on the local map of “House at the Edge of Time”. Resolution: fixed.
• Persuaded the paladins at the Temple of Shelyn to dress more appropriately.
• Also persuaded Linxia from the “Deal with the Devil” quest to buy a set of armor that better suits her rank.
• Players were able to unlock several achievements aimed to mark the completion of the main campaign while playing the “Varnhold’s Lot” DLC. Resolution: fixed.

[b]Localization \ text fixes:[/b]

• A batch of minor typo fixes
• Improvements to DE, FR, ZH localizations
• Slowed down the speed with which some of the barks disappeared from screen in the ZH localization

[b]Audio:[/b]

• We asked Regongar to have a talk with the traders in the Capital. They won’t shout as often from now on.
• Added suitable music and sound effects to the final scene of Ekun’s quest “A Feast For a Friend”.
• The Paladin’s ability “Lay On Hands” will now have a sound effect.
• Added sound effects to Idle animations.
• Tristian remained silent when his eyes got burned. Resolution: we tormented Tristian a bit more and recorded his anguished scream for your hearing pleasure.
• Applauding humans didn’t have sound effects. Resolution: fixed.
• Jamandi Aldori and Natala Surtova had male combat shouts. Resolution: fixed.
• In the Dreamscape, the voiceover in the cutscene conflicted with the one in the barks. Resolution: fixed.
• One of Tristian’s voice lines was for some reason replaced with a line from Tartuccio. Resolution: fixed.
• There were several problems with pets’ sound effects. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
• Improved area transitions in Pitax.

Quests
• A dialogue bug used to make it impossible to complete Kimo Tavon’s quest “Affairs of the Heart”. Resolution: fixed.

Classes & Mechanics
• he Tactical Acumen ability of the Tactical Leader (Inquisitor Archetype) did not work. Resolution: fixed.
• Even after getting to level 12, Tactical Leader’s Swift Tactician ability would still take a standard action to use. Resolution: fixed.

Items
• Bonuses from Professor’s Hat weren’t attributed to it. Resolution: fixed.

User Interfaces
• In the trade window, the “Non-magical” and “Masterwork” checkboxes didn’t work - the “Offer” button wouldn’t offer to sell said types of items. Resolution: fixed.
• Starting character creation, then returning to the pregen selection, and proceeding to the creation again would result in a character missing their starting equipment. Resolution: fixed.
• When levelling up, different spells could start overlapping. Resolution: fixed.

Misc
• When entering the Global Map from the throne room, the party would consist of all characters that were picked the previous time, even if the player actually changed the party roster. Resolution: fixed.
• Recruiting companions while the main character is the last in party order could lead to a crash. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
•An astradaemon guardian in Vordakai’s Tomb could become invincible. Resolution: fixed.
•In rare cases, the player couldn’t enter the Global Map after meeting the Technic League for the first time. Resolution: fixed.
•It was possible to skip the coronation event by leaving the Throne Room. Resolution: fixed. Now it will start automatically if the player does so.
•In a dialogue in the main square of Pitax, a special option available only to Chaotic characters stopped working as intended. Resolution: fixed.
•After patch 1.3, the player’s throne would display incorrectly when loading a game saved in the Throne Room. Resolution: fixed.

Quests
•It was impossible to complete the “Artisans of the Silverstep” quest. Resolution: fixed.

Classes & Mechanics
•A dialogue wouldn’t start properly if one of the conversation partners was unconscious, even if they regained consciousness right after that. Resolution: fixed.

User
•Instead of displaying the character’s selected deity, the text in the spell book read “Deity Selection”. Resolution: fixed.

Audio
•Combat music in taverns sometimes was muffled. Resolution: fixed.

Miscellaneous
•Multiple localization improvements, including DE and ZH versions of the game.
•Fixed the appearance of light source materials in the “Lostlarn Keep” area.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Hotfix Highlights:
•Fixed the Linux version crashing to Main Menu in some cases.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
•At the “Dreamscape” area, not all enemies would take part in the last fight sometimes. Resolution: fixed.

Quests
•In version 1.3.1, if the player’s coronation and “Linxia’s Investigation” happened at the same time, the “Coronation” quest would become impossible to complete. Resolution: fixed.

Miscellaneous
•Improvements to the DE and FR localizations.
•Fixed textures on Nagrundi, the troll.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.0.2 - June 10, 2019

Please be aware of plot spoilers in the description below!

•Fixed crashing to the main menu when a game over was triggered during the area transition screen because the kingdom was destroyed.
•Failed to load the saved game on Mac. Resolution: Fixed.
•When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: Multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.
•Clicking the top right Close icon (X) does not close the window. Resolution: Fixed.
•The cutscene with Amiri killing the Defaced Sister at Flintrock Grassland failed to start if Amiri was in combat. Resolution: Fixed.
•Some giant spiders at first levels of Tenebrous Depths had 5 AC more than they were supposed to. Resolution: Fixed.
•Fixed the DC of spells cast by traps.
•Now all the items are de-equipped after the respec.
•Scroll of Death Clutch had an incorrect spell. Resolution: Fixed.
•Russian version: changed the translation of the Slayer class.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.0.1 - June 7th, 2019

Please, be aware of plot spoilers in the description below!

•Jaethal could become undead again and return to worshiping Urgathoa after respec during the last chapters. Resolution: Fixed.
•There could be an issue with companion’s auto-level-up in some cases. Resolution: Fixed.
•The Skeletal Salesman disappeared and became visible again incorrectly if you tried to attack him. Resolution: Fixed
•Animal companions and polymorphed characters performed coup de grâce without the proper animation. Resolution: Fixed.
•Several issues with portraits were resolved (including custom portraits disappearing).
•The combat log lacked attack number localization. Resolution: Fixed.
•There was no delousing icon on the trap, generated in the endless dungeon. Resolution: Fixed.
•Defeated bosses of the endless dungeon used to drop some of the loot items twice. Resolution: Fixed.

Update 2.0.3 - June 11, 2019

Please be aware of plot spoilers in the description below!

•Fixed an error caused by loading some pre-Enhanced Edition saves.
•Failed to give the following achievements: A Memorable Moment, Depths Of Madness, Descent, Honest Looting, Into the Darkness. Resolution: Fixed.
•When using filters, some items in the inventory could be duplicated or put to random slots. Resolution: Fixed.
•Fixed the issues with Kalikke and Kanerah after the respec.
•Fixed the issue when the Ancient Soul Eater became untargetable making it impossible to win the combat.
•In the first chapter, boggards had too many Greatclubs +1. Resolution: Fixed.

Update 2.0.4 - June 17, 2019

Please be aware of plot spoilers in the description below!

•DLC3: some secret rooms were impossible to get into even after the player had detected the room and opened the door. Resolution: fixed.
•A trap in Tenebrous Depths XIV could not be disarmed. Resolution: fixed
•The respec caused Jaethal to lose the ability to wield the scythe. This happened when the respec was used on Jaethal no longer worshiping Urgathoa. Resolution: fixed.
•The Slayer could take the Ranger Combat Style feat at every level. Resolution: fixed.
•If the player completed Season of Bloom before the Enhanced Edition and loaded the saved game in Enhanced Edition with the Magical Lantern equipped on their character, they had two identical lantern abilities, one of which failed to disappear after the item was de-equipped. Resolution: fixed; now the redundant ability disappears when the player enters the Throne Room.
•Both Kanerah and Kalikke were present inside the house at the Capital Square at the same time. Resolution: fixed.
•After you killed the Spawn of Rovagug once, you could try fighting it again by showing your loot from the dungeon’s boss monsters to the dragon, which resulted in a broken cutscene. Now there is no such option: you can only kill the Spawn of Rovagug once in the plot dungeon.
•At Technic League Encampment, the final dialogue with Kalannah could have been terminated early with no way to resume it. Resolution: fixed by adding an option to resume the dialogue with Kalannah.
•In some cases, mercenary advisors could fail to resolve the rank-up events. Resolution: fixed.
•Items: wands with cantrips were worth 0 gold. Resolution: fixed.
•Items: Throwing Axes behaved like a melee weapon. Resolution: fixed.
•Audio: some Linux users experienced sound issues. Resolution: fixed.
•When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod’s original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.