I am currently struggling with my 2 handed bloodrager build (on normal) and want to know where I went wrong.
Idea: Big bloke in heavy armor who is in the middle of melee, but with some added advantadges over a Barb, can also operate as the parties face to an extent.
Issue: Frequent inability to actually hit things, havent found a 2 handed sword for a long time (still using Finean level 1 on middle of act 3), get one turned KOed by “Babau infiltrators”.
Playfix: Equip Glaive, pretend to be a reach guy behind 10000 loyal skeletons summoned by Daeran.
Level 10 Bloodrager
One statpoint to charisma, rest to STR.
Skillpoints into athletics, Perception and Persuasion.
Aquired feats (Early levels were easy, I dont remember the exact order):
Cleave, Great Cleave, Cleaving Finish, improved Cleaving Finish, Weapon focus Greatsword, Power Attack, Iron Will, Dodge, Disruptive.
Mythic Abilities: Second bloodline (Arcane), Bypass Epic damage reduction, Bit of Fun, disruptive Bloodrage, Summon Will o Wisp, Mythic Power attack, Hard to kill, Creative Approach, limitless Rage, Summon Mastodon, Song of heroic resolve, Dragon Companion
Base attack bonus is just +18/+12 with heroism, so it would get to +19/+13/+7 with Haste and + +21/+15/+9 with haste, heroism, bloodrage. Meaning I have a 25% chance of hitting something with AC36 with my best attack. Flanking/Enlarge person can probably give me close to 50% odds of hitting these ACs.
AC of 27 full (25 with Bloodrage), 24 flat footed and 16 touch kind of means that everything I would care about would pretty trivially hit me. Currently wearing Stauntons Full plate, lucky bracers, a ring of prot + 2.
I could get AC to 31 by exchanging some items, but that still isnt particularly high.
109 HP, 129 while raging is within one turn KO range of certain critters. The build does work when I kill stuff before it kills me, but that just isnt the case for a lot of stuff.