According to the alpha faq, i am apparently allowed to share some information on it so long as i dont record or stream it. This is for those who dont have alpha access but do want to know some basics. Keep in mind that this is all alpha and is from my personal experience. I’ll try to avoid story spoilers as.much as possible.
-the moment you become mythic is pretty much the exact same as the pen and paper version of.wotr, though the fight is about 10 times as epic. For this fight, you have a generic, insanely powerful buff that fades off after. However, you then immediately gain the ability to level up. For all companions, they have path abilities every odd level and mythic feats every even level as per pnp. However, only the main character also has a ‘class’ that gives him more abilities as his mythic tier grows.
-you have a roleplaying moment right before the big fight that very clearly presents you with good and evil options. Angel and aeon were very clearly present here in options, the rest not yet.
-in the alpha however, you can pick any of six paths when you select the mythic hero class in the level up screen, regardless of your choice. You pick ‘a source of power’ of your choice, which seems to be the clear start of that path.
-ive only seen the first two.abilities of each path. Imo, a few are noteworthy. Angel in rank 1 and 2 is particularly weak and only gives a basic, weakish heal a few times per day and energy resistance to yourself for 2 types at level 2, next to petrify immunity. It really needs stronger later path abilities to compensate imo. On the contrast, lich gives massive bonusses against negative energy usage and negative level immunity in the first two ranks as some of its benefits. And since enemies really like.chain spamming aoe negative channel in packs with at least 6 enemy clerics or have level drain on their basic attacks, you want that. Aeon seems situationally powerful in that it can mass dispel enemy illusions a number of times per day and greater dispel an ally specifically against all Negative magic effects at rank.2. The other path abilities were okayish but things you could easily do without. Think like giving you temporary +2d6 damage vs lawful creatures like the weapon enchant a few times per day.
-none of the path abilities are locked to which mythic hero type you pick, but they are bound to your base class. There are some very exciting ones like taking any extra domain if you already have one, taking a second bloodline, instantly gaining the level 20 bloodline ability of your bloodline at level 6, taking a second spirit, second mystery, etc. Some other options are gaining +2 attacks of opportunity with extra attack/damage and instantly gaining a free ranged attack against all nearby enemies when you crit or kill an enemy with a bow. I think i also.saw infinite rage use and infinity judgment use for barbs/bloodrager/inquisitor.
I havent unlocked the feats yet. If people are imterested i could post that later