I’ve done some googling on this, but all I can really find is discussion about negating concealment and such; “this spell negates concealment, that one ignores bonus from invisibility, that one prevents flatfoot, that one provides immunity to gaze.”
Okay, but what I really want to know is, which spell, if any, will reveal enemies that are hidden? As in, they cannot be seen on the screen (for whatever reason; stealthed? under an invisibility spell?), but casting this spell makes them appear visible.
For example, walking around in Swamp Witch’s Hut area. Is there a spell I can cast that will make it so I see the wisps before they attack? Or Ratnook Hill. A spell I can cast that will allow me to see the wererats before they attack?
Echolocation? True Seeing? I know See Invisibility doesn’t work, at least in the case of the wererats, because I’ve tried it.
P.S. I’ve also read that this a bit of a sticky issue because, at least in some (most? all?) story instances, the “invisible” enemies are not actually invisible, but are instead simply not spawned yet; you can’t see them until they attack because they literally don’t exist in the game world before that point. Does anyone know how prevalent this is? Is it “main quest/story” enemies only? All scripted encounters?
- Which spells, if any, will reveal/spot an invisible/hidden/stealthed enemy?
- Is it true that the “invisibility” of some enemies is actually due to them simply not spawning until right before they attack?
- If “yes” 2, how prevalent is this?