I’ve taken InEffect’s build and tweaked it a bunch for WotR. So, credit to him for getting a good balance of classes and feats. I’ll also use a similar format to his for the class breakdown for ease of use. Now, This is more of a roleplay Lich, and I went with Dhampir with seriously low constitution as I suspect that when you transform into an undead creature, you’ll ignore it and your HP will be charisma based. This means some serious suffering early on. Make sure you’re enlarged and using him as a backliner. When you start to get sources of temp hitpoints, this is a non issue. Was wrecking things on core difficulty setting. Once I got my first Lich level, I was laughing. I’d suggest merging spellbooks for the higher caster level. Once you can push your caster level to 25+, you will/should be able to cast per round self buffs as 24 hour buffs with the right mythic feats selected.
InEffect’s Original Build Here: https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post41
Melee Sorc
Race: Dhampir (Svetocher)
Background: Farmhand
Alignment: LE
Stats:
Str: 20 > 24
Dex: 14
Con: 5
Int: 11 > 12 @4
Wis: 7
Cha: 18
Final Build: Monk(Scaled Fist) 1/Sorcerer(Black Dragon) 5/Dragon Disciple 4/Eldritch Knight 10
Main skills: Mobility 3, Knowledge: Arcana (Max), Persuasion (Max)
Suggested secondary skills: Perception, UMD
Lvl 1: Monk - Martial Weapons // Crane Style
Lvl 2: Sorcerer - Extend Spell
Lvl 3: Sorcerer - Weapon Focus: Scythe
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Dazzling Display
Lvl 6: Dragon Disciple
Lvl 7: Dragon Disciple - Outflank // Power Attack
Lvl 8: Dragon Disciple
Lvl 9: Dragon Disciple - Shatter Defenses
Lvl 10: Eldritch Knight - Cleave
Lvl 11: Eldritch Knight - Cleaving Finish
Lvl 12: Eldritch Knight
Lvl 13: Eldritch Knight - Improved Critical (Scythe)
Lvl 14: Eldritch Knight - Great Cleave
Lvl 15: Eldritch Knight - Improved Cleaving Finish
Lvl 16: Eldritch Knight
Lvl 17: Eldritch Knight - Greater Weapon Focus: Scythe
Lvl 18: Eldritch Knight - Weapon Specialization (Scythe)
Lvl 19: Eldritch Knight - *Blood Drinker (Dhampir)
Lvl 20: Sorcerer
*Optional. Bugged in alpha as well
Mythic Feats/Abilities (A lot of this is TBD for Alpha, you may want to change the order based on your preferences)
Lvl 1: Dance Macabre - Enduring Spells
Lvl 2: Extra Mythic Ability - Greater Enduring Spells
Lvl 3: Archmage Armor
Lvl 4: Improved Critical - Mythic (Scythe)
Lvl 5: Abundant Casting
Lvl 6: Power Attack - Mythic
Lvl 7: Improved Abundant Casting
Lvl 8: Weapon Focus- Mythic
Lvl 9: Favorite Metamagic - Extend (Free extends) or Greater Abundant Casting
Lvl 10: Sorcerous Reflex or Weapon Specialization - Mythic (Reflex lets you open with a sick quickened Lich spell and then get to melee’ing where you can get the same from the EK’s Spell Critical)
Important Spells:
Lvl 1: Shield, Enlarge Person, Mage Armor, Protection from Alignment, True Strike
Lvl 2: Mirror Image, Sense Vitals, Blur
Lvl 3: Haste, Displacement, Greater Magic Weapon, Resist Energy Communal.
Lvl 4: Vampiric Blade, Greater Invisibility, Animate Dead, Animal Aspect (Greater), Protection From Energy(Communal)
Lvl 5: Thoughtsense, Stoneskin Communal, Phantasmal Web, Deny Death
Lvl 6: Transformation, Heroism(Greater), Bone Shield, False Grace, Siphon Life, Siphon Time
Lvl 7: Legendary Proportions, Waves of Exhaustion, Firebrand, Blessing of Unlife, Restore Undead
Lvl 8: Frightful Aspect, Seamantle
Lvl 9: Fiery Body, Foresight
You’ll have access to all of the Lich spells. Not to say some of the other spells aren’t great, but these are more or less necessities for the build focusing on melee combat.
Gear: Wide Sweep Scythe(An AE scythe plus cleaving finish and vampiric blade, yes please!), Monk Robes, TBD
Let me know what you think.