Ok, I have a concept that I’m not sure if it works and am hoping for feedback, or possibly experience if any particular aspect of it doesn’t actually work.
It’s also largely contingent on the existence of a Corrosive dart, which I’m pretty sure I’ve seen somewhere. If anyone remembers where, that’d be appreciated.
The concept is a magic “knife” thrower who maximizes attacks via TWF and Rapid Shot.
I want to use Eldritch Archer Magus in order to “fix” long term damage, via Elemental Barrage (use Magus weapon enchant to add 3 elements, going to 4 if the above mentioned corrosive dart does exist). I believe this is superior to say, sneak attack damage, because it’s not conditional and penetrates even elemental immunities.
Major Hurdles include a net -4 to hit (spell combat and darts not being light weapons) and low early game damage.
Also weapon enchant abilities presumably only applying to the main hand weapon.
The other reason for “Why magus” over say, Spirit Hunter Shaman is because of things like Dimension Strike existing and allowing for the overcoming of hurdles like absolutely insane AC values of some enemies.
I’m currently planning on Azata for its strong math bonuses from the martial superpower and Believe in Yourself.
Thoughts, input, easy dip enhancements to make this shine?