Platform: Linux - FerenOS (Ubuntu 20.04 LTS), Steam, Native client.
System Specifications: Ryzen 3 1200, GTX 1050 2GB, 8GB RAM.
Do you have any mods? No mods.
Please explain the issue is in as much detail as possible:
At certain points during the game, like entering the Fangberry Cave/getting ambushed during rest/initiating certain storybook moments the game slows down to a crawl, GPU utilization drops down to the bare minimum.
Game files are verified and I’m playing the game with turn-based mode off.
I’ve tried changing the each graphic setting one by one, to try and isolate the root of the problem - none of them seem to have any effect. I’ve tried changing the nVidia and the compositor settings and playing with the compositor enabled, no effect.
Resting fixes the issue, however that simply isn’t possible in combat or storybook events.
It seems the issue is tied to a specific time of day or a save, so I have attached the problematic save file here along with the video of the problem here.