Would someone happen to know how to remove the dogs we hear barking constantly outdoor, like in the marketplace or in the villages in general? This is driving me crazy due to some unfortunate piece of history with those animals, and while this game is great, I’m really considering giving up on it just because of that!
I found how to remove the barkings we hear yet again constantly in the throne room and some other ones, by modifying the following file:
and removing all paths containing “Dog_Idle”, or “Background_Bark”, “Interior_Bark”.
I’ve also moved those files away, to make sure: CRE_Dog.bnk, CRE_FaerieDragonPet.bnk, CRE_Mastodon.bnk.
But it’s still not enough, those outside dogs keep barking away.
I suppose other people are not so much annoyed by that, but I really don’t see the point of forcing the user to hear those repetitive, aggressive noises
Modifying SoundbanksInfo.xml has no effect whatsoever. I’m wondering what the purpose of this file may be, then, that’s puzzling.
Deleting AMB_GenericVillage.bnk removes these annoying sounds, but also many other background sounds.
So it appears the only way is to extract the sounds of this bnk, find the incriminating one, and replace it in the bnk file…
SoundbanksInfo.xml is only for convenience, to map the developer’s audio filenames to the bnk content.
It seems to work by replacing the *.wem files inside the .bnk by a zero-lengthed file. It’s tedious to do that manually though, because several .bnk files are impacted, I need to script that for all the suspect files listed in SoundbanksInfo.xml.