I played through, i think, about 75% of the alpha now and i ran into an issue with the npcs available in these early stages. Essentially, trying to optimize them to be good casters with their assigned stats and class is a mess.
The glaring issue is that companion access to some of the best arcane spells is essentially non-existant. none of them have access to either blur, good hope, displacement, haste or slow. Ironically, the rogue companion can learn them (except good hope) but he is highly limited by his level and his spellslots. If he stays in his rogue/wizard hybrid subclass, the highest he will get is probanly 6th level spells, meaning we would need someone else to get good offensive high level magic. Interestingly, the witch only has 1 good level 3 spell, heroism, which can already be learned by just about anyone else. But she is also the only one with glitterdust, so she cant be removed easily as it stands.
The best ive come up with so far is retraining ember to a bard asap and reteaining devan from an oracle to a sorceror. This would leave sojial (?) As a cleric healer and camilla.as a cleric-ish full caster as an alternative. However, if this respeccing isnt bound to difficulty as it currently is in alpha, it still completely breaks their background story and immersion.
Ive looked into expanding devan’s and camillia’s spell lists by using mythic path abilities to get them a second spirit/mystery but this doesn’t seem to work the way it does in pen and paper.
Is there a mythic feat to learn spells from other classes like in pnp? Is there some way i am.overlooking other than forcing the mc to be an arcane caster?