Hello fellow backers and Owlcats!
I just wanted to raise the few points I did not enjoy in Kingmaker in hopes that it may dissuade the devs to repeat the same in Wrath!
Just to be clear that all of this is my own subjective opinion on the things I disliked in Kingmaker but overall I greatly enjoyed it which you can tell from my Commander title! Regardless here are the points that I did not enjoy (as I said others may have loved the things I am about to critisise!)
!WARNING FOR KINGMAKER SPOILERS AHEAD!
1. The requirement to have to romance Nyrissa to get the ‘True’/‘Secret’ ending
Whilst I fully understand the sense it makes storywise (her only accepting the Briar due to love) I did not like feeling forced into a romance just so I could have what I consider to be one of the best endings! I would have preferred to have had the ability to be her friend and companion without having to sacrifice another romance choice but like many of these points I could well be alone in that opinion.
2. That Economy ending if you favored the common people too much.
Again I understand the reasoning behind this as a smart political take on the old saying “if you give them and inch, they will take a mile” but my main problem with this ending slide that shows a whole wealthy region of your Kingdom rebelling is that in the actual game events you get heavily praised for your kindness and even get an extra scene shwoing you have won the support of the local Druids only to have them good feels destroyed in my ending slides which if I wanted to go back and change this decsion would cost me an extra 20-30 hours of gameplay to change ONE slide! The other issue is how on earth would this rebellion even happen considering in my ending I had a perfect outcome in all other sectors meaning my military, spies and political power would make it impossible for one of the regions to revolt without my King getting wind of it in it’s infancy (due to the awesome espionage level my Knigdom had). Anyway as a slight perfectionist with OCD this drove me a bit mad…
3. The house at the end of time & the battles afterwards jumped up about 200% difficulty!
I won’t say too much on this as I believe this is one thing that many other players agreed with and commented on but the stun-lock Wild Hunt enemies took every bit of enjoyment out of the endgame for me and almsot stopped me doing any further playthroughs. The whole house at the end of time and the kingdom under attack section almost made me quit the game or just straight up start cheating (which I shouldnt feel the need to do!). Perhaps I am just not that good at the game but I honestly hated the battles with those cheesy sods!
4. Romance and it’s triggers
Full disclaimer first that I enjoy rpgs with romance in them such as Bioware/CDProjekt/Skyrim(Mods) and even enjoy some visual novels from time to time (though prefer it if they have gameplay). So I enjoyed the romances in game but only after researching how to achieve them as I found the whole thing very confusing and not staright forward (which whilst realistic can be frustrating in a 50+ hour game!). Some of the triggers could be at the beggining, middle or even the endgame (Twins) which made it difficult to know whether you had locked a character or if one wrong sentence hours ago doomed a whole relationship. So please if you can make it a bit clearer in Wrath as without a full guide I was lost (just like in real life except I ain’t got no walkthrough for that … .
Well that’s pretty much my main gripes from Kingmaker and I know that perhaps it is too late to really affect any change but hey worth a try
As I said I greatly enjoyed Kingmaker which is why I backed Wrath so heavily as I am sure I will also greatly enjoy it too!
P.S Please also have cool base/kingdom/army building in Wrath that actually means something as not many RPG’s put you in such a position of command and power with actual consequences (Dragon Age: Inquisition failed spectacularly in it’s managing of the Inquisition because no matter how strong you made the Inquisition it made not a single lick of difference to the main narrative so a player who did all the extra buidling up of their forces vs someone who did nothing extra and speedruns through had the exact same ending or narrative… )