Perhaps it’s too early to be talking about it, considering Wrath only just wrapped up it’s kickstarter recently, and if there is a next game, it’s at least three to four years away, but speculation and discussion is always fun.
APs that I’d like to see be made into games include the following.
Rise of the Runelords: Golden oldy, and the foundation of the whole setting, with characters and locations here going on to either cameos or starring roles in other APs (Second Darkness, Jade Regent), plus being the first in the ongoing Runelords storyline.
Skulls and Shackles: Pirates are fun, and the chance to first, captain your own ship, and then later on a fleet against rival pirates and the Chelish Navy is too good to pass up.
Iron Gods: In 2nd Ed’s Lost Omens World Guide, Numeria is grouped into the ‘Broken Lands,’ alongside Brevoy, the River Kingdoms, Mendev, and the Worldwound/Sarkosis Scar. IronGOds takes place in Numeria, and would complete the Broken Lands trinity. Plus, we would get all sorts of high-tech goodies to play with, as well as the perfect excuse to introduce the gunslinger class (to make good use of all those laser guns).
Hell’s Rebels:If a secondary mechanic is absolutely required, then the original Ap’s rebellion system should qualify just fine, plus it’s an interesting AP that finally allows players to take the fight to Cheliax and the Thrice Damned House of Thrune.
Jade Regent: Road trip/Ninjas/built in relationship system that takes us outside of the Inner Sea, and to a completely different continent. Comes with a built in party in the form of its NPCs.