Constant crashes

I’ve been having trouble with crashes ever since installing the game. I am able to play for a few minutes at most before the game crashes straight to the desktop, OR I get a blue screen and it forces a reboot.

I was a Kickstarter backer and am pretty frustrated that I am unable to play the game I backed.

Please let me know if there’s any way to fix this issue.

Same here, hoping someone has a workaround

Same here.
Here is my logs :

Pathfinder Kingmaker by Owlcat Games [version: Unity 2018.4.10f1_a0470569e97b]

UnityPlayer.dll caused an Access Violation (0xc0000005)
  in module UnityPlayer.dll at 0033:58fa3cbd.

Error occurred at 2021-02-21_174000.
D:\Steam\SteamApps\common\Pathfinder Kingmaker\Kingmaker.exe, run by Roland.

46% physical memory in use.
16333 MB physical memory [8677 MB free].
6058 MB process peak paging file [5909 MB used].
2526 MB process peak working set [1670 MB used].
System Commit Total/Limit/Peak: 16730MB/31333MB/29572MB
System Physical Total/Available: 16333MB/8677MB
System Process Count: 213
System Thread Count: 2898
System Handle Count: 98392
Disk space data for 'C:\Users\Roland\AppData\Local\Temp\Owlcat Games\Pathfinder Kingmaker\Crashes\Crash_2021-02-21_163949649\': 19607646208 bytes free of 83013087232 total.

Read from location 0000000000000000 caused an access violation.

Context:
RDI:    0x0000000000000000  RSI: 0x0000000000000400  RAX:   0x0000000000400000
RBX:    0x0000028ea71ae480  RCX: 0x0000000000000000  RDX:   0x0000000000000000
RIP:    0x00007ff958fa3cbd  RBP: 0x000000d5aabfe4e0  SegCs: 0x0000000000000033
EFlags: 0x0000000000010246  RSP: 0x000000d5aabfe3e0  SegSs: 0x000000000000002b
R8:     0x000000d5aabfe598  R9:  0x000000d5aabfe510  R10:   0x00000000ffffffff
R11:    0x0000028ea71ae718  R12: 0x0000000000000004  R13:   0x0000000000000000
R14:    0x0000028ea53cd980  R15: 0x0000028f8c5d2aa0


Bytes at CS:EIP:
48 8b 01 ff 50 40 48 8b 45 30 48 8d 8d 60 01 00 

Mono DLL loaded successfully at 'D:\Steam\steamapps\common\Pathfinder Kingmaker\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.


Stack Trace of Crashed Thread 16656:
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF958FA3CBD)
0x00007FF958FA3CBD (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF958FDBB85)
0x00007FF958FDBB85 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF958FE046B)
0x00007FF958FE046B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF958FE0547)
0x00007FF958FE0547 (UnityPlayer) (function-name not available)
0x00007FF959295D71 (UnityPlayer) UnityMain
0x00007FF9BDBA7034 (KERNEL32) BaseThreadInitThunk
0x00007FF9BEC9D241 (ntdll) RtlUserThreadStart

Stacks for Running Threads:

Call Stack for Thread 8436:
0x00007FF9BECEC6A4 (ntdll) ZwWaitForSingleObject
0x00007FF9BC99A34E (KERNELBASE) WaitForSingleObjectEx
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF958FE07FE)
0x00007FF958FE07FE (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF958FCB25B)
0x00007FF958FCB25B (UnityPlayer) (function-name not available)
0x00007FF95916E490 (UnityPlayer) UnityMain
0x00007FF95913705F (UnityPlayer) UnityMain
0x0000028EEDA70E63 (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EEDA70DA3 (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EEDA70D0B (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EEDA70C7B (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EC51B497B (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EC51B476B (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EC51B46AB (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EFEF05163 (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EBD819D81 (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EBD8198DB (Mono JIT Code) <unknown class>.<unknown method>()
0x0000028EB6341DE0 (Mono JIT Code) <unknown class>.<unknown method>()
0x00007FF96BE0B8E0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FF96BD91892 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FF96BD9A88F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FF95932DEA4 (UnityPlayer) UnityMain
0x00007FF95932B6D0 (UnityPlayer) UnityMain
0x00007FF959317DC9 (UnityPlayer) UnityMain
0x00007FF959317F83 (UnityPlayer) UnityMain
0x00007FF959107200 (UnityPlayer) UnityMain
0x00007FF9592371D7 (UnityPlayer) UnityMain
0x00007FF959237279 (UnityPlayer) UnityMain
0x00007FF95923922F (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF9590122A5)
0x00007FF9590122A5 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF959010BEA)
0x00007FF959010BEA (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF95901573A)
0x00007FF95901573A (UnityPlayer) (function-name not available)
0x00007FF95901989B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF6AD9111FA)
0x00007FF6AD9111FA (Kingmaker) (function-name not available)
0x00007FF9BDBA7034 (KERNEL32) BaseThreadInitThunk
0x00007FF9BEC9D241 (ntdll) RtlUserThreadStart

I am having the same issue on Xbox One Console. Seems only to happen when I either transition between world map and play map, when I start a save or when there are more that 10 characters on the screen. This is very frustrating especially when defeating a boss and when attempting to save the game kicks you out.