First of all lets me say that Im really enjoying wrath of the rightous you have everything that was good about kingmaker and refined it making it even better . like the new trap system, it gives what was a boring task a puzzle element, the characters have more personality and interact more with one another, kingdom management is far more exciting than before and as far as i can see so far doesnt have the whole wait 2 week for upgrade. I was also very excited for the whole large scale campaign battles layer of the game, Im a big suikoden fan so this type of strategic gameplay combined with strong RPG elements really scratched that itch.
But i do have someissues playing it and has some shortcomings. I hope you don’t scrap this concept and in fact expand and refine it, not necessarily in this one, but hopefully later games.
One disappointment i have its that its too simplistic. the whole strategy revolves around “lets make a beeline for the archers” I wonder why don’t you just add some of the elements of the common battles into it to make it more fun. Mind you i’m just in 3rd chapter and haven’t seen all its elements yet so take my comments with a grain of salt.
but for starters just 3 units for basic army is too few, yes some generals can add more but what is the maximum? 6? 8? I think the basic cap allowed of an army size should start at atleast 6. because right now a normal battle with my characters feels more like an epic battle than the crusader battles. i really hope its increased to the point that the actual maximum is the whole formation screen (something akin to chess, with 16 pieces)
similarly why not add the same elements that normal battles have like flanking (if 2 units are next to enemy they give bonus damage) More importantly, why is there no attack of opportunity? right now units can ignore the unit they’re engaging and just go for my weaker archers or mages, worse still i’ve seen units just simply jump over my units making positioning almost irrelevant (they were even 4 tile sized)
speaking of which archers are just too unbalanced (hence why the whole the strategy is for units going for beeline for archers.) granted if one engages them in close combat they cant fire and they are weak too melee, as it should be, but their range attack is too powerful and worse still it doesn’t make sense for them to have infinite range. because of this reasons formations are irrelevant only optimal one is to put archers in a corner and wrap them with your own units.
on the other side shield bearers are next to useless because there is so much insane mobility in game units can just ignore them and go after the weak ones.
My suggestion is to lessen the range of archers and give us a counter to long range attacks, both magic and archer. for example why not give shield bearers ability to cover adjacent units from arrow fire if they use defense, why not give clerics or other mage classes ability to use barrier to stop spells.
similarly why not give spearmen bonus on large and cavalry units, and if any cavalry unit gets adjacent to them they suffer a critical attack of opportunity.
a few more suggestion that are more a personal preference and more about the campaign strategy layer than the battle tactical one for your consideration.
im just starting campaign but in the beginning is kinda disappointing. demons just remain stationary, i guess as it goes on will get more complicated, with them starting to attack more fiercely. (Already had a small unit atleast start to advance and attack me) but for now the fact that most demon armies don’t move make it seem like you are just playing chess on your own, which is rather boring. why not make less of them but have them move a bit, like retreat or regroup or attack. Im just slowly clearing out passive pockets of demons.
other suggestion that is a preference but when a crusader army reaches demon army on campaign map why not give us and option to not engage instantly and allow us to send another army to engage them aswell? as in using your 2 armies to flank one demon army. guess it would be too complicated.
final suggestion is to give us a chance to have our own hero party participate in those battles. i know this is a longshot but i really enjoyed the battle at the tavern in act 1 and then the batlle for drezen in act 2 there will likely be more like those in the game but i do think would be fun if you could have your party members join in those crusader battles. not necessarily as usual units but for example:
have an ability that only has one charge or (limited charges) that you can use only once in the battle where you decide to take to the field. maybe you have chance to have your party raid their generals HQ and can only activates when demon send all their units to front line. then your hero party jumps into a random encounter map with an over-leveled boss fight with a force of tough guards and if you succeed you kill general or have him lose energy, likewise could at some moment take to the filed in a random encounter with monsters and ally NPC fighting. and if you beat them you eliminate a sizable part of their force.
Anyway this are just some suggestions that i have, i know they would be a pain to change but thought might make the crusade battles more fun.