I love the turn-based combat. I have only one problem (so far) that I’d love to see fixed. If I initiate combat with a charge attack, that character doesn’t get to complete the charge, and even loses their initial turn during the surprise round. It would be nice if, like starting a surprise round with ranged attacks, the charger could complete their move action and attack, as they should, rather than suddenly stop and be confused that the combat they were rushing into suddenly started.
Keep up the good work!