I’m currently playing my way through Kingmaker and I’ve been disappointed in the dialogue options given and their mechanical effects they have on the game. Here are the two things I’d hope to see improved in WotR.
Alignment – I would like to see these removed completely in favor more dialog options. My main PC has a Chaotic Good alignment, something I think Paizo has reported as one of the most popular choices and more often than not the dialogue “choices” don’t have this option to choose. It’s frustrating my ability to get into the game when I can’t choose an option that reflects the character’s view. While I don’t expect the complete flexibility of the TTRPG experience, if this is going to be the way the game is run, I expect it to be able to look at what the Player has chosen and make it available. If you can’t make the dialog choices representative of the Player’s chosen alignment, then remove the alignment choices. It hurts immersive experience and creates dissonance.
Skill checks – In the TTRPG version of Pathfinder, other PCs can assist in skill checks. It would be good to add this in WotR. Characters with the skill but not the highest should be able to perform a DC 10 check to see if they helped out and provide a bonus if successful. This is sorely missing from Kingfinder and I can’t see any technical reasons why it wasn’t included. Oddly this appears to be happening during Stealth when adventuring, but no where else. Hopefully this would reduce save scumming as well as provide a more immersive experience as it reflects that a party is helping one another achieve their goals.
Thanks for reading!