Just some background here… I am a long time player of all sorts of RPGs like this and very familiar with the rules, mechanics, spells, feats, etc. I know how to build strong characters and how everything works. I completed Kingmaker several times and played WotR in Alpha, and Beta. In Alpha, I had no problems with difficulty but in this most recent Beta 2, I’m seeing some nearly impossible monsters that nearly wipe my party (after Drezen). I did increase the difficulty slightly but only because the standard difficulty makes the enemies weaker. I have everything set to what I would consider “normal” where enemies do not get buffs but are not weakened either.
As an example, I just rage quit after facing a Baburu Infiltrator with my level 9 party. This thing had 39 AC, 26 Spell Resistance, 10 Resistance to Fire, Cold, Acid, 10 DR, all stats insanely high (like 35 strength and 32 constitution), and really high saving throws. Not to mention insane skills like 39 perception.
Now I understand different monsters require different tactics and you have to look at the defenses to see how to best attack them but this guy has no weakness. Fully buffed with nearly every spell and attack roll boosting feat I can think of at my current level, my full BAB Slayer had at best +16 to hit which is never going to hit 39 AC. My spellcasters have spell penetration, greater spell penetration and mythic spell penetration but still fail to overcome spell resistance at least half the time. On the rare occasion that they do get past the SR, he usually passes any saving throw that reduces damage and his 10 resistance to every energy type reduces that even further (one of my characters has the mythic feat that bypasses all resistance for one energy type but I didn’t have her with me).
Ok, so maybe I can reduce his defenses somehow. Ember has Evil Eye but again he always makes the saving throw which limits the duration to 1 round and you can’t recast the same hex twice on the same target. The rogue has debilitating injury and weakening wound but you have to actually land a hit first for that to work. Maybe I need someone with Sunder Armor? It’s really the only thing I can think of since his touch ac was only 18 but his CMD is high enough that Sunder may not work.
Oh and did I mention that he has a teleport ability that lets him jump around to whatever target he wants without provoking any attack of opportunity? He jumped to my spellcaster and one shot killed her with a critical hit for 115 damage. Then jumped to my cleric and killed him. Then jumped to Lann and took him out. Then worked his way through my melee characters who he did have a harder time hitting due to blur and mirror image but it didn’t take long for them to go down.
In the end I defeated him with one person left standing in the most ridiculous way. A couple of my melee characters have the mythic feat destructive shockwave which causes 7 slashing damage on a miss. In the beginning this did nothing because it does not bypass his 10 DR. However, before dying my rogue got in one lucky critical hit on a natural 20 and I think the weakening wound reduced his DR enough that shockwave could actually do some damage. So, along with a few bonecrusher and magic missile spells (for minimal damage), and one lucky critical hit, I basically killed him by missing over and over.
Maybe there is something I’m missing here. Maybe some spells that target touch ac? Maybe a different companion would have something that worked better but you can’t bring every companion with you or have just the right spell memorized every time and you don’t know what you will be facing when you get there. Maybe I just shouldn’t be in this area at level 9? I don’t have problems with most encounters, it’s just once in awhile you run into these super buffed monsters. I think the minotaur right outside the final room in Drezen was another one. Impossible to hit and he one shot killed a character each turn.