I’ve been trying to plan out good combos of class, mythic path, and general gear choices based on what I know is in the game. I’d ideally also like to explore some of the new classes and archetypes a bit, and compliment the companion NPCs we’ve been given (which is why I’m shying away from paladin even though this game cries out for one)
I’d be curious to know what people think:
-LG Sword saint with monk dip, using longswords. It’s a weapon type we know has decent progression. Use the background that gives wis to persuasion to stack AC, will saves, and skill points. I liked the idea of an unarmored dude with a sword striding back through time to set things right. Very Samurai Jack.
For Angel or Azata:
-Some sort of one-handed weapon and shield with added utility. Could be a Deliverer slayer, Sanctified Slayer inquisitor, or a Demonhunter Ranger. Mythic TWF and mythic shield mastery would be the aim here, to have decent AC/saves and just generally look cool with a sword and board.
-NG Celestial Bloodrager Primalist, using whatever two handed weapons and the mythic power attack and crit feats to hit hard. Maybe this would work best for Azata, if only because it doesn’t have to be lawful?
-I kinda like the idea of a lich oracle. Cursed by fate but given great power, you lean hard into trading power for even more curses. Not sure about the synergy as much.
The one I can’t quite piece together is the best way to use warpriest. Do you do a warpriest as an Angel, with reach weapons to do the whole “holy lancer leading troops into battle” vibe? Do you do a warpriest (champion of the faith? Or is that a trap archetype because of MAD?) of a lawful deity to smite chaotic forces, and do Aeon with a two-hander? I really like how warpriests play, I think theyre a great fit for WOTR, they fill an unused role in the party, but I struggle with figuring out which Mythic and what combat style to go with.