Q: Is the Ui in the 30 min gameplay vid final?
A:The UI in current videos is placeholder UI from the Pathfinder: Kingmaker, that we used to make our versions quicker and be able to present the game. We are going to make an overhaul, art in the UI will be completely different and usability will be enhanced.
Q: I figure Cavalier and mounted combat means there will be new animal companions. Are any of them dinosaurs?
A: Horse and pony will certainly join the list. No dinosaurs at the moment, sorry.
Q: Could you elaborate a bit on how the Lich’s party is supposed to work?** Most of the companions revealed so far are heroic/Good types, but if you swap them out for undead, won’t that lock you out of story content like banters and character sidequests?
A: Lich will be able to raise powerful undeads out of some of the NPCs and bosses through the game. Lich can use them as a party member, but of course this will replace companion, and companion quest and/or banter will be missing. It will still not lock you out of companion content, as you will be able to change party and take the companion to their quest. There are more uses for those undeads than just be a replacement for the companion
FOlloupQ: So your party members won’t really care that you’re raising the dead? I feel like the iconic paladin would have a pretty harsh stance against this.
FollowupA: I did not say that :), there are usually consequences to your choices.
FollowupQ: If I’m reading this right, I think what happens is you raise an undead boss, Seelah leaves the party and goes back to HQ; and if you take that boss out of the party, you can bring Seelah back in to do her quests?
FollowupA: I would be saying, that Seelah will talk to you and express her feeling toward your decision, and she will warn you that if you will continue doing so she will leave your party. And she will if you continue doing particularly evil actions
Q: Simple request for now—the new Inquisitor and Magus archetypes for WotR.
A; We certainly want an Armored Battlemage for Magus and a Sanctified Slayer for an inquisitor. We are not concentrated on making archetypes atm though, so some things on this front may yet change.
Q; Will there be additional polymorph spells, ie Giant form, Fey Form, monstrous physique etc? And will druids get additional wildshape forms and feats (eg mutated form, planar form etc)
Also will there be enemy AI improvements? Especially for enemy spell casters?
A; We are thinking about the Giant Form but sadly cannot implement it with proper weapon change - making all the animations for all the giants will be too time-consuming. We will probably make it, but you will transform into a giant with a characteristic weapon for him.
Mythic Demon will also have spells to transform into different demonic forms, gaining a lot of their abilities in the process.
Q: Will we get updates introducing all companions before the end of the kickstarter?
A: We would really like to show every one of them, but no. We don’t have enough time to tell everything about our game in just Kickstarter timeframe
Q: Good evening! I would like to ask you these questions: 1-will there be an opportunity to customize the appearance of the lich (I mean, for example, the ability to choose whether it will be a skeleton with a skull or can it optionally be left to him even if his skin is dried up)? I personally would not really like to play a skeleton. 2, it seems to you that it was indicated that a lich will be able to turn his party members into undead, I would like to know if it will be a lower undead incapable of an independent thought process, or it will be an undead of a higher order, other lychees or vampires capable of conscious activities? The 3rd is incredibly glad that the last social goal was achieved and that we will be able to start an affair with Queen Golfry, but on this basis, I would like to know if we can influence her worldview? (it’s always nice to seduce a “law-abiding good” character to the dark side as a person, can a player turn her into undead? I will be glad to see your answers, at least for me these questions are very important.
A: I will answer only the questions, that will not spoil the game:
- There will be some customization options for lich and there will be several portraits to choose from
- Undeads created by the lich are under full control of the lich
Q: Очень важный вопрос! Если кицуне выиграют голосование, то при переходе в человеческую форму им можно будет сохранить звериные ушки и хвостик?
A: Я за, но нам еще придется обсуждать это со всеми ответственными. И они для этого еще должны победить.
Q: Are there any plans for the implementation of the Summoner class? Either as a stretch goal or as DLC?
A: Sadly no summoner is planned atm. Summoner is probably the most time-consuming class to implement.
There are no plans for specific DLCs atm too, as we are concentrated on making the game first.
Q: With turn-based combat being added from the get-go, are some of the more turn-based abilities like Flying Kick for the Monk, which wasn’t in Kingmaker, going to be added in the game?
A: The abilities we will add will be useable in both modes. The specific list of abilities we want to add is not final yet, but Flying Kick wasn’t on it, as far as I remember. We may reconsider if there will be a strong wish from the community for it, but it will still work in both modes.
Q: Will there be possible multiplayer support for this game?
A: We don’t have plans for multiplayer support.
Q: When you’re scripting dialogue options, have there been any close calls for whether to make an option alignment-based or whether you should pick one or another alignment?
A: All the time. We need to walk a thin line between ignoring alignments completely (and losing a significant feature not only of the game mechanics, but also the system’s flavor and the way Golarion works), and forcing the possible answers into the pre-determined grid. And, of course, we frequently have arguments over which alignment this particular answer should be. “How is this chaotic?!” Ah, alignment arguments, old as alignments themselves
Followup Q: I have a follow-up question to that one.
In Kingmaker there were a lot of issues with the alignment system due to all aligned dialogues having weight on both law-chaos and good-evil, and the dialogue opportunities were not evenly spread across the entire chart. So you’d have situations where generically nice dialogues could easily drag chaotic good and lawful good characters into neutral good over time, leading to crazy situations like paladins falling because they were too nice to their friends.
Basically, the game was incapable of distinguishing between truly “neutral good” and just “generic good that fits anywhere on the law-chaos scale”. Will anything be done to correct this in wrath, such as providing dialogues that only carry weight on one axis of alignment, or at the very least making sure that there are plenty of opportunities for all alignments to be expressed?
Followup A: Yes, we decided to “split” the axes of the alignment options and provide different options on lawful-chaos and good-evil axes. That is done in part to provide better coverage of all alignments and in part because there is a bit less focus on the alignment system and more on the Mythics, that have rather close connection to the alignment
Q: Romances: How are romances implemented? will it be like the last game, where i was told in order to mod in multiple romances, one had to go over every blueprint and edit what amounted to events in each of the locations a pick me or them convo started? Could it be made easier to mod that for wotr (multiple romances that is), or will it require coding knowledge as with kingmaker?
A: Like before, the romance-related content is spread thin all across your interaction with the companion in question. We’re trying to weave it naturally into the character’s overall arc. Not sure how hard it’s going to be modding-wise.
Q: Will you add any metamagic feats that were not included in Kingmaker? For example it felt like intensified spell was a glaring omission, given how it has a simple numerical effect, but can be very impactful.
A: Yes, we want to add several metamagic feats. The intensified spell wasn’t included as I thought that learning different spells instead of just making an Intensified Shocking Grasp would be better (and I still think it was), but now we may include it if only to make the gameplay a bit different from PF: KM.
Q: Hello could you elaborate more on how the mythic paths progression will be?
A: There are 2 different progressions - for companions and for the protagonist. For companions it will be a little more generic with mythic feats for the characters. Protagonist will have a lot more choices to pick from based on the thematic of the Path. Those include special abilities, spells and feats exclusive for this particular path. There are also some special mechanics for each path as well. Those mechanics sometimes have effect on the story (like Lich raising undead, or Aeon fixing imbalances)
Q: Post kickstarter will we be able to pay via paypal for the game and things like beta and alpha access?
A: PayPal will be available on the backer portal after the KS campaign ends.
Q: Will Mod support allow the community to import new 3D models for new Races, creatres , armors etc…?
A: Hello! We have a great desire to support the mod makers community and we will do our best at it. We have not yet decided how exactly mod support will work. One of the possibilities is Steam Workshop, but the final decision will be taken later.
Q: Hello, thanks for pathfinder kingmaker, great game and great addition to the genre.
Will player mods allow the creation of mods like Bag of Tricks ? This mod has greatly improved my enjoyment of the game and I actually couldn’t imagine playing without it.
A: Hello! We have a great desire to support the mod makers community and we will do our best at it. We have not yet decided how exactly mod support will work. One of the possibilities is Steam Workshop, but the final decision will be taken later.
Q: And one more, related question (if I may!): are there enough companions in the game for a full Evil(-ish) party if you don’t take the Lich path? Kingmaker was good about having companions like Amiri and Harrim who fit in Evil teams really well…
A: Yes, we’re balancing the companions roster so that no matter what your alignment is, and which path you take, there’s going to be enough people for whom it would make sense to stick with you.
Q: ill there be an announcement about DLC by the end of the kickstarter campaign? Or should we expect none?
A: We are currently focused on the main game and don’t have plans for DLCs. But we are aware that part of our community is waiting for them, so we might think about working on them later. But this won’t happen soon.
Q: Will you be able to queue actions in WotR?
A: Right now there is no plan for that. We have a feeling that this will lead to quite cumbersome UI and will give more “scripted” feeling to the fights. But we are going to have couple or more passes to improve our UI in general and combat UI in particular, and usually we review our own assumptions about the UI at that time, so that can change.
Q: Will we get any updates on the other Mythic Paths? We got one on the Lich really early on and then we didn’t get any more.
A: We are planning to write a couple other updates about mythics, but we want them to be as interesting and as detailed as possible. So they take some time
Q: 1. How does Mythic spellcasting work?
Basically I want to know: A. Is Lich the only path with 10th level spells? B. How does the path interact if you have levels in more than one casting class? C. What’s up with Mythic spellbooks and does every class have them?
A: No, a mythic angel will also have 10th level spells.
If you have multiple full-spellcasting classes (being, for example, a mystic theurge), you will need to select which one of them you want to myth-up.
Every class will get access to the spellbook of their mythic path. Full spellcasters (with 9th level spells) will be able to instead augment their spellbook with angel/lich spells and additional spell slots, caster levels, and such.
FollowupQ: How are the other Mythic Paths going to compete with 10th level spells?
FollowupA: They will have their own powerful abilities - basically, in the same way as normal classes compete with 9th level spells. Also, their max level spells will not be exactly weak. Just as Bard has an Overwhelming Presence as a 6th level spell (despite it being a level 9 spell for other classes) - an azata, for example, will have very powerful 7th level spells.
Q: Will you be incorporating other Pathfinder PnP materials set in the Worldwound such as Weapon in the Rift, Thralls of the Shattered God etc.? There’s an entire season of Worldwound-related material for the Pathfinder Society called Year of the Demon and seeing some of that content in-game, such as the Silver Crusade faction, would be great.
A: s a narrative designer, I can tell you that we’re reading as much material as we can (which is a lot, but less than 100% of what’s been published People, objects and other stuff from outside the AP do make appearance where it makes sense and/or helps us make a better story. Embeth Travellers come to mind: they weren’t in the original Kingmaker AP, but it made perfect sense to include them. I’m not going to spoil what exactly we’re bringing into WoTR, though.
Q: 1 - How will the Mythic spellcasting progression be like for Classes that don’t cast Spells? It was said that the Lich Levels will count as extra mage Levels and will allow the PC to reach Spells of higher Tiers at lower Levels and will eventually reach 10th Tier Spells at higher Levels, but I imagine that’s only the case if play with a Class that already grants Spells.
2 - You said you will be homebrewing new archetypes for this game, how many of those custom-made ones will be per Class?
3 - Will the 2 losing Races of the upcoming poll between Kitsune, Ratfolk, and Catfolk have a future chance to be added as a DLC or something like that?
A: 1. If your class does not have a spellbook or isn’t a full caster, then you will get a separate spellbook named “Lich”. You will also be able to do that if you are a full caster - as you may want to be Wizard 1 with 7 Int forever for your build for some reason, and will not want to chain your lich spellbook to this class.
2. Not a lot, from 0 to 2 of them. We mostly make them out of necessity or for flavor reasons. For example, if we need a specific archetype somewhere in the game (like for a companion), but the class lacks it, or if the list of archetypes for class does not have enough archetypes that we think will be a great addition to our game.
3. There are no plans for DLCs yet
Q: Woljif Jefto is LI?)
A: Woljif Jefto is a sweet precious cinnamon bun.
FollowupQ: Isn’t that Ember though? Is the entire Cast of Companions Cinnamon Rolls?
A: No, some are pancakes!
Q: Is there a favorite mythic path in your studio?
A; There is certainly no consensus on this question. All the people have their favored mythic paths. I think if we judge by the popularity in the studio alone then Swarm-that-Walks, Azata, and Lich will win, but no one actually ever made the poll. The Trickster is also a strong contender, and it often changes as we flesh them out in specific details. For example, Azata, for example, wasn’t as popular, so we added a Havoc Dragon, and that instantly changed. I expect it to change regularly, as this is a part of work in progress.
Q: Is there going to be any tweaks to the inventory system? Stuff like more clear labelling, searching, mass dropping items, quickly repeating using items, etc.?
A; Yes, some of the things you mentioned are on our list to do when we will be making a pass on equipment and inventory UI.
Q: Hey guys! Loved Kingmaker, but felt the romances/bonding was a little breif/short. I know this is a crpg and not a dating sim, but could we expect some more dialogue/interactions with our “romances” like Queen Galfrey in Wrath of the Righteous for example? ;D
A: There’s a running joke within the Narrative team that we should drop all the RPG mechanics, and just make a full-blown dating sim
Seriously, though, as much as we love writing romance, they will probably have more or less the same amount of content as they did in Kingmaker.
FollowupQ: Are you saying that WOTR will have the same amount of romance as Kingmaker, even with social and stretch goal?
FOllowupA: There were stretch goals for more romances, not for making every romance bigger
Q: Hi, thanks for doing this AMA, I’m a huge fan.
I’ve got a question about the mythic paths. They seem to each line up pretty neatly with a different alignment. My question is if we’ll be forced to play as those particular alignments when we pick our paths?
For example, could you play a lich who is wracked with guilt for what they’ve done, desperate to make things right (like the narrator of kickstarter video seems to be) or an angel who is arguably worse and more wicked than the demons they fight?
A: This goes into some heavy spoilers territory, so I can only give you a vague answer: choosing a mythic path won’t lock you into One Possible Story, you’ll have room for roleplay within each of them. It won’t be “choose which railroad to ride”, every path comes with its own set of choices, consequences and endings.
Q: I think this will get buried, unfortunately. But! Any chance we’ll get the zen archer archetype for monks?
A: We already have it in Wrath of the Righteous! One of the companions (Lann) is Zen Archer
Q:Dear devs, will the mythic paths be strictly bounded to a specific alignment or will we be able to create a more “grey” avatar?
For example: - If I become an angel, will I be bound to LG alignment or may I slowly turn superb due to my new “status”, becoming NE? - Can I become a demon only for my tyrannical desires, and be bound to CE alignment, or can I remain NG and choose to be a demon because I think that one must fight fire with fire (like witchers, grey wardens from DA, Blade the vampire slayers etc)?
A: What you’re describing is not grey, it’s going completely against your chosen mythic path You will be able to make different choices that lead to different endings within every mythic path, some of them “grey”, and there are always options that are not alignment-locked. You can, for example, choose to become a Trickster, and then just abandon all the Trickster content, going for one of the endings any path can achieve, only being a Trickster by name and number of powers — but we’re not making special content for a lawful Trickster of a good Lich.
Also, there’s always the Legend path, where you give up your mythic powers in exchange for something else entirely, both in mechanics and in the story.
OtherA: It is a little tricky to answer this precisely as we are still working on the complete system. Our current idea is that to choose particular mythic path you will have to complete certain quests or tasks. And those are usually pull your alignment toward certain alignment. Let’s take Lich as example. To become Lich you will have to make some evil actions and that will pull your alignment toward evil. And when you become one, you will still be able to make choices, that are good or evil, but some of the choices available only to the Lich will also be evil. We think that if you will be progressing as Lich and making a lot of good choices - you will be able to end up a Neutral Lich, but not a Good Lich
FollowupQ: But how will it work then? If I am an angel, for exemple, will I only be able to make LG/neutral decisions because evil ones are not contemplate for my mythic path? And if I will instead be able to perform evil actions will they have consequences like loosing my powers (like it works for paladins)?
Thank you kindly for your time
FollowupA: Sorry, we’re heading into a spoiler-heavy territory here But, no, your chosen mythic path won’t ban you from choosing any answers.
Q: Just how alignment-locked are the mythic paths? That is, is it possible to complete the game as a Good demon, a Chaotic aeon, or an Evil gold dragon?
A: No, this won’t be possible. Every mythic path is associated with an alignment or a group of alignments – some more losely, some stricter. Gold dragon is the Ultimate Good, Aeon is the power of Law, you can’t change that. But, of course, you can play against your chosen mythic path, sometimes with unexpected results.
Q: Beneath the Stolen Lands is such a fun and popular way for people to play custom parties. Will WoR feature any sort of “endless” or repeatable dungeon?
A: Right now we are focusing on story-driven part of content, we have a great story to tell. As most of the story content will be completed we will review what “game modes” will be able to add to the game
Q: Will we get to run around with Tiger (the best pet from Kingmaker)?
A: We don’t have plans for adding this cute cat to Wrath of the Righteous at the moment But we see a strong lobby in our community for this.
Q: Do you choose your mystic path, or are you assigned one based on some actions you make during the early game? Asking because some descriptions of the feature made it sound like it’s the latter.
A: You choose your mythic path, but some choices need to be unlocked first – some easily, some will take effort.
Q: Will there be branching quests based on race/class/religion/mythic path choices?
Thank you for your time, really looking forward to the next game.
A: No, there won’t be race/class specific quests.
FollowupQ: I didn’t mean that the quests could only be completed by members of the race/class, but that some endings or paths are specific to those choices. For instance, if I was playing a cleric of a certain god and the quest involved followers of that god, would I get additional options, gated by my class, to complete the quest?
A: Of course, that’s the point of reactivity.
Q: If we decide we want to play a “non-religious” class, will the Wrath campaign still make sense?
A: Of course. When a horde of demons appears to kill everyone, you don’t need to be religious to join the Crusade. It’s up to you to decide what exactly your Knight Commander is fighting for – a deity, personal gain, power, motherland, loved ones… Or just for the sake of fighting
Q: What lessons and ideas, if any, are you taking from the player mods in Kingmaker?
A: We are certainly looking at mods and appreciate the community doing so much for our game. And when we are implementing things already implemented in a mod - we do consider the experience of that mod.
But mostly we are implementing things parallel to the mods - I mean that we are not adding an Oracle because it appeared in Eldritch Arcana. It’s just that we are adding it for the same reason it appeared in Eldritch Arcana - for the reason that it is a very popular character class.
But yeah, we were looking closely at turn-based mod when working on our turn-based mode. And we are well aware of other mods that add features to our game that we wanted to add ourselves - be that respec mod, camera rotation, Eldritch Arcana, and Advanced Martial Arts, Call of the Wild, and so on.
Q: Will you add the core spells that were missing from Kingmaker? Black Tentacles, Teleport, Time Stop, Wish and Meteor Swarm, in particular?
A: We are planning to add more spells but hadn’t yet decided on a final list. I am well aware of the iconic nature of those spells, so we will certainly think long and hard about them in particular. We do not want to make them in a simple way - if we will, for example, make time stop - it will need to stop everything, projectiles, FXs, sounds, enemies mid animation, buffs ticking, and so on - so you can understand how time-consuming this implementation might end being. So we need to consider whether we have time to make time stop.
Q:Hello! So excited for this!
Can you please give us more information in regards to the Azata? Out of all the mystic paths, they don’t have a strong visual or flavor detailed in their description. What themes do their powers have? What sort of abilities will player’s receive for choosing them? WILL WE GET FAE WINGS?
A: You will get a talkative havoc dragon that is growing as your walk this path
Q: will we be able to still play the game after completing the main story things to do random quests and such?
A: No. WoTR, like Kingmaker, ends with a huge epilogue that tells you the consequences of your walkthrough for the entire world and specific people/factions/places you interacted with.
Q: Will there be a weapon style toggle?(For exmaple, wielding a Longsword one-handed with a free hand, or wielding it two-handed)
A: Currently, you are by wielding two-handed by default. But you wield it one-handed if you have spell combat switched on - you will wield it one-handed. We may add a toggle that will appear to switch one-handed wielding if you have some use for another hand (for example, if you have claws on it). Do you need it? If yes - we will add it.
Q: Hello! Can you tell us a little more about the Mythic Legend path? Is it just a “hard” mode without powers, or does it have its own narrative path like the others that might lead to Ascension/godhood or other mythic powers through a longer, harder path? To the extent that you’re able to answer without spoiling too much, I appreciate it!
A: Mythic Legend path is not a “hard mode without powers”. There are some powers and mechanics for this path as well as its own narrative path. I can not go much into the specifics because of the risk to spoil it, but I will say that this path is more difficult to find.
Q: When the game pauses, will there be a way to know what caused the pause? For instance, a character cast a spell or the round ended or an enemy died, stuff like that. Will the game announce the cause or will there be a helpful icon or something similar?
A; We do not want to fill the central part of the screen with such details. I can certainly ask whether we may add the info about this into the combat log. Will that be enough?
Q: Will there be any quest similar to Inconsequential Debates? It was my favorite bit of laugh.
A: While the story is darker and more epic, it will not be just doom and gloom. There are some lighthearted moments as well. And the whole mythic path of trickster is about jokes and tricks.